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* refactor: fission InnerScene.AddSceneObject()
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@@ -68,7 +68,7 @@ namespace OpenSim.Region.Environment.Scenes
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//if we want this to be a import method then we need new uuids for the object to avoid any clashes
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//obj.RegenerateFullIDs();
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scene.AddSceneObject(obj, true);
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scene.AddNewSceneObject(obj, true);
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}
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}
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else
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