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* refactor: fission InnerScene.AddSceneObject()
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@@ -1609,7 +1609,7 @@ namespace OpenSim.Region.Environment.Scenes
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AdaptTree(ref shape);
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}
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AddSceneObject(sceneOb, true);
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AddNewSceneObject(sceneOb, true);
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return sceneOb;
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}
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@@ -1657,16 +1657,16 @@ namespace OpenSim.Region.Environment.Scenes
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}
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/// <summary>
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/// Add an object to the scene
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/// Add a newly created object to the scene
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/// </summary>
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/// <param name="sceneObject"></param>
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/// <param name="attachToBackup">
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/// If true, the object is made persistent into the scene.
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/// If false, the object will not persist over server restarts
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/// </param>
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public void AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
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public void AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
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{
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m_innerScene.AddSceneObject(sceneObject, attachToBackup);
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m_innerScene.AddNewSceneObject(sceneObject, attachToBackup);
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}
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/// <summary>
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