* refactor: fission InnerScene.AddSceneObject()

This commit is contained in:
Justin Clarke Casey
2008-06-27 14:25:36 +00:00
parent c8cd381c56
commit 836557a2f7
6 changed files with 28 additions and 12 deletions

View File

@@ -1609,7 +1609,7 @@ namespace OpenSim.Region.Environment.Scenes
AdaptTree(ref shape);
}
AddSceneObject(sceneOb, true);
AddNewSceneObject(sceneOb, true);
return sceneOb;
}
@@ -1657,16 +1657,16 @@ namespace OpenSim.Region.Environment.Scenes
}
/// <summary>
/// Add an object to the scene
/// Add a newly created object to the scene
/// </summary>
/// <param name="sceneObject"></param>
/// <param name="attachToBackup">
/// If true, the object is made persistent into the scene.
/// If false, the object will not persist over server restarts
/// </param>
public void AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
public void AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
{
m_innerScene.AddSceneObject(sceneObject, attachToBackup);
m_innerScene.AddNewSceneObject(sceneObject, attachToBackup);
}
/// <summary>