* refactor: fission InnerScene.AddSceneObject()

This commit is contained in:
Justin Clarke Casey
2008-06-27 14:25:36 +00:00
parent c8cd381c56
commit 836557a2f7
6 changed files with 28 additions and 12 deletions

View File

@@ -76,7 +76,7 @@ namespace OpenSim.Region.Examples.SimpleModule
}
FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
m_scene.AddSceneObject(fileObject, true);
m_scene.AddNewSceneObject(fileObject, true);
}
}
@@ -106,7 +106,7 @@ namespace OpenSim.Region.Examples.SimpleModule
ComplexObject complexObject =
new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
pos + posOffset);
m_scene.AddSceneObject(complexObject, true);
m_scene.AddNewSceneObject(complexObject, true);
}
}
@@ -115,7 +115,7 @@ namespace OpenSim.Region.Examples.SimpleModule
SceneObjectGroup sceneObject =
new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
pos + new LLVector3(1f, 1f, 1f));
m_scene.AddSceneObject(sceneObject, true);
m_scene.AddNewSceneObject(sceneObject, true);
}
public void Close()