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Merge branch 'master' into careminster-presence-refactor
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@@ -36,25 +36,29 @@ namespace OpenSim.Tests.Common
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public class AssetHelpers
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{
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/// <summary>
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/// Create an asset from the given data
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/// Create a notecard asset with a random uuid and dummy text.
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/// </summary>
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public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, byte[] data, UUID creatorID)
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/// <param name="creatorId">/param>
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/// <returns></returns>
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public static AssetBase CreateAsset(UUID creatorId)
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{
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AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)assetType, creatorID.ToString());
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asset.Data = data;
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return asset;
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}
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/// <summary>
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/// Create an asset from the given data
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/// </summary>
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public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, string data, UUID creatorID)
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{
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return CreateAsset(assetUuid, assetType, Encoding.ASCII.GetBytes(data), creatorID);
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return CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
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}
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/// <summary>
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/// Create an asset from the given scene object
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/// Create and store a notecard asset with a random uuid and dummy text.
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/// </summary>
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/// <param name="creatorId">/param>
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/// <returns></returns>
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public static AssetBase CreateAsset(Scene scene, UUID creatorId)
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{
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AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
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scene.AssetService.Store(asset);
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return asset;
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}
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/// <summary>
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/// Create an asset from the given scene object.
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/// </summary>
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/// <param name="assetUuid"></param>
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/// <param name="sog"></param>
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@@ -67,5 +71,23 @@ namespace OpenSim.Tests.Common
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Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog)),
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sog.OwnerID);
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}
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/// <summary>
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/// Create an asset from the given data.
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/// </summary>
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public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, string data, UUID creatorID)
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{
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return CreateAsset(assetUuid, assetType, Encoding.ASCII.GetBytes(data), creatorID);
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}
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/// <summary>
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/// Create an asset from the given data.
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/// </summary>
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public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, byte[] data, UUID creatorID)
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{
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AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)assetType, creatorID.ToString());
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asset.Data = data;
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return asset;
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}
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}
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}
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@@ -28,6 +28,7 @@
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using System;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Tests.Common
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@@ -39,6 +40,23 @@ namespace OpenSim.Tests.Common
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{
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public static readonly string PATH_DELIMITER = "/";
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public static InventoryItemBase CreateInventoryItem(
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Scene scene, string itemName, UUID itemId, string folderPath, UUID userId)
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{
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InventoryItemBase item = new InventoryItemBase();
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item.Name = itemName;
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item.AssetID = AssetHelpers.CreateAsset(scene, userId).FullID;
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item.ID = itemId;
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// Really quite bad since the objs folder could be moved in the future and confuse the tests
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InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object);
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item.Folder = objsFolder.ID;
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scene.AddInventoryItem(userId, item);
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return item;
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}
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/// <summary>
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/// Create inventory folders starting from the user's root folder.
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/// </summary>
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