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Comment out debug [ASYNC DELETER] messages for now.
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@@ -117,7 +117,7 @@ namespace OpenSim.Region.Framework.Scenes
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private void InventoryRunDeleteTimer(object sender, ElapsedEventArgs e)
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{
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m_log.Debug("[ASYNC DELETER]: Starting send to inventory loop");
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// m_log.Debug("[ASYNC DELETER]: Starting send to inventory loop");
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// We must set appearance parameters in the en_US culture in order to avoid issues where values are saved
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// in a culture where decimal points are commas and then reloaded in a culture which just treats them as
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@@ -147,9 +147,9 @@ namespace OpenSim.Region.Framework.Scenes
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{
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x = m_inventoryDeletes.Dequeue();
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m_log.DebugFormat(
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"[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.",
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left, x.action, x.objectGroups.Count);
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// m_log.DebugFormat(
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// "[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.",
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// left, x.action, x.objectGroups.Count);
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try
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{
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@@ -185,7 +185,7 @@ namespace OpenSim.Region.Framework.Scenes
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e.StackTrace);
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}
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m_log.Debug("[ASYNC DELETER]: No objects left in inventory send queue.");
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// m_log.Debug("[ASYNC DELETER]: No objects left in inventory send queue.");
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return false;
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}
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