Implement llSetPrimitiveParams for physics shape and material. Add

llSetPhysicsMaterial support.
This commit is contained in:
Melanie
2012-03-13 22:20:12 +01:00
parent d4e6834f99
commit 8388182707
4 changed files with 77 additions and 0 deletions

View File

@@ -7632,6 +7632,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
private void SetPhysicsMaterial(SceneObjectPart part, int material_bits,
float material_density, float material_friction,
float material_restitution, float material_gravity_modifier)
{
ExtraPhysicsData physdata = new ExtraPhysicsData();
physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType;
physdata.Density = part.Density;
physdata.Friction = part.Friction;
physdata.Bounce = part.Bounciness;
physdata.GravitationModifier = part.GravityModifier;
if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0)
physdata.Density = material_density;
if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0)
physdata.Friction = material_friction;
if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0)
physdata.Bounce = material_restitution;
if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0)
physdata.GravitationModifier = material_gravity_modifier;
part.UpdateExtraPhysics(physdata);
}
public void llSetPhysicsMaterial(int material_bits,
float material_gravity_modifier, float material_restitution,
float material_friction, float material_density)
{
SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier);
}
public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
{
llSetLinkPrimitiveParamsFast(linknumber, rules);
@@ -8043,6 +8073,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
part.ScriptSetPhysicsStatus(physics);
break;
case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE:
if (remain < 1)
return;
int shape_type = rules.GetLSLIntegerItem(idx++);
ExtraPhysicsData physdata = new ExtraPhysicsData();
physdata.Density = part.Density;
physdata.Bounce = part.Bounciness;
physdata.GravitationModifier = part.GravityModifier;
physdata.PhysShapeType = (PhysShapeType)shape_type;
part.UpdateExtraPhysics(physdata);
break;
case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
if (remain < 5)
return;
int material_bits = rules.GetLSLIntegerItem(idx++);
float material_density = (float)rules.GetLSLFloatItem(idx++);
float material_friction = (float)rules.GetLSLFloatItem(idx++);
float material_restitution = (float)rules.GetLSLFloatItem(idx++);
float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++);
SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier);
break;
case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
if (remain < 1)
return;