Implement llSetPrimitiveParams for physics shape and material. Add

llSetPhysicsMaterial support.
This commit is contained in:
Melanie
2012-03-13 22:20:12 +01:00
parent d4e6834f99
commit 8388182707
4 changed files with 77 additions and 0 deletions

View File

@@ -570,6 +570,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int PRIM_MEDIA_PERM_OWNER = 1;
public const int PRIM_MEDIA_PERM_GROUP = 2;
public const int PRIM_MEDIA_PERM_ANYONE = 4;
public const int PRIM_PHYSICS_SHAPE_TYPE = 30;
public const int PRIM_PHYSICS_SHAPE_PRIM = 0;
public const int PRIM_PHYSICS_SHAPE_CONVEX = 2;
public const int PRIM_PHYSICS_SHAPE_NONE = 1;
public const int PRIM_PHYSICS_MATERIAL = 31;
public const int DENSITY = 1;
public const int FRICTION = 2;
public const int RESTITUTION = 4;
public const int GRAVITY_MULTIPLIER = 8;
// extra constants for llSetPrimMediaParams
public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0);

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@@ -1949,5 +1949,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
{
m_LSL_Functions.llSetKeyframedMotion(frames, options);
}
public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density)
{
m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density);
}
}
}