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Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.
Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet.
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@@ -395,6 +395,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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// if it leaves, we want to know, too
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client.OnLogout += OnLogout;
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client.OnGrantUserRights += GrantUserFriendRights;
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}
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private void ClientClosed(UUID AgentId, Scene scene)
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@@ -1108,7 +1110,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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// tell everyone that we are offline
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SendPresenceState(remoteClient, fl, false);
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}
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}
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private void GrantUserFriendRights(IClientAPI remoteClient, UUID requester, UUID target, int rights)
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{
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((Scene)remoteClient.Scene).CommsManager.UpdateUserFriendPerms(requester, target, (uint)rights);
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}
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}
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#endregion
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}
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@@ -476,6 +476,37 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return false;
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}
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protected bool IsFriendWithPerms(UUID user,UUID objectOwner)
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{
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if (user == UUID.Zero) return false;
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List<FriendListItem> profile = m_scene.CommsManager.GetUserFriendList(user);
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foreach (FriendListItem item in profile)
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{
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m_log.Warn("IsFriendWithPerms called" + item.FriendPerms.ToString());
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if(item.Friend == objectOwner)
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{
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// if (item.FriendPerms == 3)
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// {
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// return true;
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// }
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// if (item.FriendPerms == 4)
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// {
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// return true;
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// }
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// if (item.FriendPerms == 5)
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// {
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// return true;
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// }
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// if (item.FriendPerms == 7)
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// {
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// return true;
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// }
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}
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}
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return false;
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}
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protected bool IsEstateManager(UUID user)
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{
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@@ -565,6 +596,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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// Object owners should be able to edit their own content
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if (user == objectOwner)
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return objectOwnerMask;
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if (IsFriendWithPerms(user, objectOwner))
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return objectOwnerMask;
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// Estate users should be able to edit anything in the sim
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if (IsEstateManager(user) && m_RegionOwnerIsGod && !IsAdministrator(objectOwner))
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