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Remove extra checking on the itemID of saved state, since it changes during
rez from inventory.
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@@ -1394,10 +1394,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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if (rootE.GetAttribute("Engine") != ScriptEngineName)
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return;
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if (rootE.GetAttribute("UUID") != itemID.ToString())
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return;
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// string assetID = rootE.GetAttribute("Asset");
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// On rez from inventory, that ID will have changed. It was only
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// advisory anyway. So we don't check it anymore.
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//
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// if (rootE.GetAttribute("UUID") != itemID.ToString())
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// return;
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XmlNodeList stateL = rootE.GetElementsByTagName("ScriptState");
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