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fixed potential reference invalidation and array out of bounds exception in basicphysics
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@@ -120,8 +120,10 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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}
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public override void Simulate(float timeStep)
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{
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foreach (BasicActor actor in _actors)
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for (int i = 0; i < _actors.Count; ++i)
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{
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BasicActor actor = _actors[i];
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actor.Position.X = actor.Position.X + (actor.Velocity.X*timeStep);
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actor.Position.Y = actor.Position.Y + (actor.Velocity.Y*timeStep);
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if (actor.Position.Y < 0)
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@@ -137,7 +139,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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{
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actor.Position.X = 0.1F;
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}
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else if (actor.Position.X > 256)
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else if (actor.Position.X >= 256)
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{
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actor.Position.X = 255.9F;
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}
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