do not use lossless compression on dyntextures

This commit is contained in:
UbitUmarov
2018-07-14 15:13:21 +01:00
parent ef8097f998
commit 84235900b2
2 changed files with 38 additions and 37 deletions

View File

@@ -588,7 +588,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
try
{
result = OpenJPEG.EncodeFromImage(joint, true);
result = OpenJPEG.EncodeFromImage(joint, false);
}
catch (Exception e)
{