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do not use lossless compression on dyntextures
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@@ -588,7 +588,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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try
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{
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result = OpenJPEG.EncodeFromImage(joint, true);
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result = OpenJPEG.EncodeFromImage(joint, false);
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}
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catch (Exception e)
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{
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