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https://github.com/opensim/opensim.git
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Moved grid configuration to Db4o database
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@@ -26,70 +26,58 @@
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*/
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using System;
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using System.Collections.Generic;
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using OpenSim;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Terrain;
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//using OpenSim.world;
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using Db4objects.Db4o;
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namespace OpenSim.Config.SimConfigDb4o
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namespace OpenGrid.Config.GridConfigDb4o
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{
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public class Db40ConfigPlugin: ISimConfig
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public class Db40ConfigPlugin: IGridConfig
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{
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public SimConfig GetConfigObject()
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public GridConfig GetConfigObject()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Loading Db40Config dll");
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return ( new DbSimConfig());
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return ( new DbGridConfig());
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}
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}
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public class DbSimConfig : SimConfig
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public class DbGridConfig : GridConfig
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{
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private bool isSandbox;
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private IObjectContainer db;
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public void LoadDefaults() {
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadDefaults() - Please press enter to retain default or enter new settings");
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this.RegionName=OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Name [OpenSim test]: ","OpenSim test");
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this.RegionLocX=(uint)Convert.ToInt32(OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid Location X [997]: ","997"));
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this.RegionLocY=(uint)Convert.ToInt32(OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid Location Y [996]: ","996"));
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this.IPListenPort=Convert.ToInt32(OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("UDP port for client connections [9000]: ","9000"));
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this.IPListenAddr=OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("IP Address to listen on for client connections [127.0.0.1]: ","127.0.0.1");
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if(!isSandbox)
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{
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this.AssetURL=OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Asset server URL: ");
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this.AssetSendKey=OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Asset server key: ");
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this.GridURL=OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid server URL: ");
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this.GridSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to grid server: ");
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this.GridRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from grid server: ");
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this.UserURL = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("User server URL: ");
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this.UserSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to user server: ");
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this.UserRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from user server: ");
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}
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this.RegionHandle = Util.UIntsToLong((RegionLocX*256), (RegionLocY*256));
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this.GridOwner = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid owner [OGS development team]: ", "OGS development team");
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this.DefaultAssetServer = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Default asset server [no default]: ");
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this.AssetSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to asset server: ");
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this.AssetRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from asset server: ");
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this.DefaultUserServer = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Default user server [no default]: ");
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this.UserSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to user server: ");
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this.UserRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from user server: ");
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this.SimSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to sims: ");
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this.SimRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from sims: ");
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}
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public override void InitConfig(bool sandboxMode) {
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this.isSandbox = sandboxMode;
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public override void InitConfig() {
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try {
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db = Db4oFactory.OpenFile("opensim.yap");
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IObjectSet result = db.Get(typeof(DbSimConfig));
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db = Db4oFactory.OpenFile("opengrid.yap");
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IObjectSet result = db.Get(typeof(DbGridConfig));
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if(result.Count==1) {
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:InitConfig() - Found a SimConfig object in the local database, loading");
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foreach (DbSimConfig cfg in result) {
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this.RegionName = cfg.RegionName;
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this.RegionLocX = cfg.RegionLocX;
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this.RegionLocY = cfg.RegionLocY;
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this.RegionHandle = Util.UIntsToLong((RegionLocX*256), (RegionLocY*256));
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this.IPListenPort = cfg.IPListenPort;
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this.IPListenAddr = cfg.IPListenAddr;
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this.AssetURL = cfg.AssetURL;
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this.AssetSendKey = cfg.AssetSendKey;
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this.GridURL = cfg.GridURL;
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this.GridSendKey = cfg.GridSendKey;
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:InitConfig() - Found a GridConfig object in the local database, loading");
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foreach (DbGridConfig cfg in result) {
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this.GridOwner=cfg.GridOwner;
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this.DefaultAssetServer=cfg.DefaultAssetServer;
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this.AssetSendKey=cfg.AssetSendKey;
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this.AssetRecvKey=cfg.AssetRecvKey;
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this.DefaultUserServer=cfg.DefaultUserServer;
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this.UserSendKey=cfg.UserSendKey;
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this.UserRecvKey=cfg.UserRecvKey;
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this.SimSendKey=cfg.SimSendKey;
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this.SimRecvKey=cfg.SimRecvKey;
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}
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} else {
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:InitConfig() - Could not find object in database, loading precompiled defaults");
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@@ -103,70 +91,18 @@ namespace OpenSim.Config.SimConfigDb4o
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(e.ToString());
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}
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sim settings loaded:");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Name: " + this.RegionName);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Region Location: [" + this.RegionLocX.ToString() + "," + this.RegionLocY + "]");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Region Handle: " + this.RegionHandle.ToString());
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Listening on IP: " + this.IPListenAddr + ":" + this.IPListenPort);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sandbox Mode? " + isSandbox.ToString());
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Asset URL: " + this.AssetURL);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Asset key: " + this.AssetSendKey);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Grid URL: " + this.GridURL);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Grid key: " + this.GridSendKey);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Grid settings loaded:");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Grid owner: " + this.GridOwner);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Default asset server: " + this.DefaultAssetServer);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Key to send to asset server: " + this.AssetSendKey);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Key to expect from asset server: " + this.AssetRecvKey);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Default user server: " + this.DefaultUserServer);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Key to send to user server: " + this.UserSendKey);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Key to expect from user server: " + this.UserRecvKey);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Key to send to sims: " + this.SimSendKey);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Key to expect from sims: " + this.SimRecvKey);
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}
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public override float[] LoadWorld()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Loading world....");
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//World blank = new World();
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float[] heightmap = null;
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Looking for a heightmap in local DB");
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IObjectSet world_result = db.Get(typeof(MapStorage));
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if(world_result.Count>0) {
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Found a heightmap in local database, loading");
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MapStorage map=(MapStorage)world_result.Next();
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//blank.LandMap = map.Map;
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heightmap = map.Map;
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} else {
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - No heightmap found, generating new one");
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HeightmapGenHills hills = new HeightmapGenHills();
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// blank.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
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heightmap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Saving heightmap to local database");
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MapStorage map= new MapStorage();
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map.Map = heightmap; //blank.LandMap;
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db.Set(map);
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db.Commit();
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}
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return heightmap;
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}
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public override void SaveMap(float[] heightmap)
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{
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IObjectSet world_result = db.Get(typeof(MapStorage));
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if(world_result.Count>0) {
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - updating saved copy of heightmap in local database");
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MapStorage map=(MapStorage)world_result.Next();
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db.Delete(map);
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}
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MapStorage map1= new MapStorage();
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map1.Map = heightmap; //OpenSim_Main.local_world.LandMap;
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db.Set(map1);
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db.Commit();
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}
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public override void LoadFromGrid() {
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadFromGrid() - dummy function, DOING ABSOLUTELY NOTHING AT ALL!!!");
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// TODO: Make this crap work
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/* WebRequest GridLogin = WebRequest.Create(this.GridURL + "regions/" + this.RegionHandle.ToString() + "/login");
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WebResponse GridResponse = GridLogin.GetResponse();
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byte[] idata = new byte[(int)GridResponse.ContentLength];
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BinaryReader br = new BinaryReader(GridResponse.GetResponseStream());
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br.Close();
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GridResponse.Close();
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*/
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}
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public void Shutdown() {
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db.Close();
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