Moved grid configuration to Db4o database

This commit is contained in:
gareth
2007-04-02 02:11:51 +00:00
parent 624c2cf0e9
commit 843f547684
11 changed files with 282 additions and 122 deletions

View File

@@ -26,70 +26,58 @@
*/
using System;
using System.Collections.Generic;
using OpenSim;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Terrain;
//using OpenSim.world;
using Db4objects.Db4o;
namespace OpenSim.Config.SimConfigDb4o
namespace OpenGrid.Config.GridConfigDb4o
{
public class Db40ConfigPlugin: ISimConfig
public class Db40ConfigPlugin: IGridConfig
{
public SimConfig GetConfigObject()
public GridConfig GetConfigObject()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Loading Db40Config dll");
return ( new DbSimConfig());
return ( new DbGridConfig());
}
}
public class DbSimConfig : SimConfig
public class DbGridConfig : GridConfig
{
private bool isSandbox;
private IObjectContainer db;
public void LoadDefaults() {
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadDefaults() - Please press enter to retain default or enter new settings");
this.RegionName=OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Name [OpenSim test]: ","OpenSim test");
this.RegionLocX=(uint)Convert.ToInt32(OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid Location X [997]: ","997"));
this.RegionLocY=(uint)Convert.ToInt32(OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid Location Y [996]: ","996"));
this.IPListenPort=Convert.ToInt32(OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("UDP port for client connections [9000]: ","9000"));
this.IPListenAddr=OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("IP Address to listen on for client connections [127.0.0.1]: ","127.0.0.1");
if(!isSandbox)
{
this.AssetURL=OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Asset server URL: ");
this.AssetSendKey=OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Asset server key: ");
this.GridURL=OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid server URL: ");
this.GridSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to grid server: ");
this.GridRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from grid server: ");
this.UserURL = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("User server URL: ");
this.UserSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to user server: ");
this.UserRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from user server: ");
}
this.RegionHandle = Util.UIntsToLong((RegionLocX*256), (RegionLocY*256));
this.GridOwner = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid owner [OGS development team]: ", "OGS development team");
this.DefaultAssetServer = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Default asset server [no default]: ");
this.AssetSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to asset server: ");
this.AssetRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from asset server: ");
this.DefaultUserServer = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Default user server [no default]: ");
this.UserSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to user server: ");
this.UserRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from user server: ");
this.SimSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to sims: ");
this.SimRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from sims: ");
}
public override void InitConfig(bool sandboxMode) {
this.isSandbox = sandboxMode;
public override void InitConfig() {
try {
db = Db4oFactory.OpenFile("opensim.yap");
IObjectSet result = db.Get(typeof(DbSimConfig));
db = Db4oFactory.OpenFile("opengrid.yap");
IObjectSet result = db.Get(typeof(DbGridConfig));
if(result.Count==1) {
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:InitConfig() - Found a SimConfig object in the local database, loading");
foreach (DbSimConfig cfg in result) {
this.RegionName = cfg.RegionName;
this.RegionLocX = cfg.RegionLocX;
this.RegionLocY = cfg.RegionLocY;
this.RegionHandle = Util.UIntsToLong((RegionLocX*256), (RegionLocY*256));
this.IPListenPort = cfg.IPListenPort;
this.IPListenAddr = cfg.IPListenAddr;
this.AssetURL = cfg.AssetURL;
this.AssetSendKey = cfg.AssetSendKey;
this.GridURL = cfg.GridURL;
this.GridSendKey = cfg.GridSendKey;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:InitConfig() - Found a GridConfig object in the local database, loading");
foreach (DbGridConfig cfg in result) {
this.GridOwner=cfg.GridOwner;
this.DefaultAssetServer=cfg.DefaultAssetServer;
this.AssetSendKey=cfg.AssetSendKey;
this.AssetRecvKey=cfg.AssetRecvKey;
this.DefaultUserServer=cfg.DefaultUserServer;
this.UserSendKey=cfg.UserSendKey;
this.UserRecvKey=cfg.UserRecvKey;
this.SimSendKey=cfg.SimSendKey;
this.SimRecvKey=cfg.SimRecvKey;
}
} else {
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:InitConfig() - Could not find object in database, loading precompiled defaults");
@@ -103,70 +91,18 @@ namespace OpenSim.Config.SimConfigDb4o
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(e.ToString());
}
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sim settings loaded:");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Name: " + this.RegionName);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Region Location: [" + this.RegionLocX.ToString() + "," + this.RegionLocY + "]");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Region Handle: " + this.RegionHandle.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Listening on IP: " + this.IPListenAddr + ":" + this.IPListenPort);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sandbox Mode? " + isSandbox.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Asset URL: " + this.AssetURL);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Asset key: " + this.AssetSendKey);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Grid URL: " + this.GridURL);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Grid key: " + this.GridSendKey);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Grid settings loaded:");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Grid owner: " + this.GridOwner);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Default asset server: " + this.DefaultAssetServer);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Key to send to asset server: " + this.AssetSendKey);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Key to expect from asset server: " + this.AssetRecvKey);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Default user server: " + this.DefaultUserServer);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Key to send to user server: " + this.UserSendKey);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Key to expect from user server: " + this.UserRecvKey);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Key to send to sims: " + this.SimSendKey);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Key to expect from sims: " + this.SimRecvKey);
}
public override float[] LoadWorld()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Loading world....");
//World blank = new World();
float[] heightmap = null;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Looking for a heightmap in local DB");
IObjectSet world_result = db.Get(typeof(MapStorage));
if(world_result.Count>0) {
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Found a heightmap in local database, loading");
MapStorage map=(MapStorage)world_result.Next();
//blank.LandMap = map.Map;
heightmap = map.Map;
} else {
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - No heightmap found, generating new one");
HeightmapGenHills hills = new HeightmapGenHills();
// blank.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
heightmap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Saving heightmap to local database");
MapStorage map= new MapStorage();
map.Map = heightmap; //blank.LandMap;
db.Set(map);
db.Commit();
}
return heightmap;
}
public override void SaveMap(float[] heightmap)
{
IObjectSet world_result = db.Get(typeof(MapStorage));
if(world_result.Count>0) {
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - updating saved copy of heightmap in local database");
MapStorage map=(MapStorage)world_result.Next();
db.Delete(map);
}
MapStorage map1= new MapStorage();
map1.Map = heightmap; //OpenSim_Main.local_world.LandMap;
db.Set(map1);
db.Commit();
}
public override void LoadFromGrid() {
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadFromGrid() - dummy function, DOING ABSOLUTELY NOTHING AT ALL!!!");
// TODO: Make this crap work
/* WebRequest GridLogin = WebRequest.Create(this.GridURL + "regions/" + this.RegionHandle.ToString() + "/login");
WebResponse GridResponse = GridLogin.GetResponse();
byte[] idata = new byte[(int)GridResponse.ContentLength];
BinaryReader br = new BinaryReader(GridResponse.GetResponseStream());
br.Close();
GridResponse.Close();
*/
}
public void Shutdown() {
db.Close();