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Bring Core Groups up to current version
This commit is contained in:
@@ -39,6 +39,7 @@ using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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namespace OpenSim.Groups
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{
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@@ -51,7 +52,7 @@ namespace OpenSim.Groups
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private IPresenceService m_presenceService;
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private IMessageTransferModule m_msgTransferModule = null;
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private IUserManagement m_UserManagement = null;
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private IGroupsServicesConnector m_groupData = null;
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// Config Options
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@@ -79,6 +80,10 @@ namespace OpenSim.Groups
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private int m_usersOnlineCacheExpirySeconds = 20;
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private Dictionary<UUID, List<string>> m_groupsAgentsDroppedFromChatSession = new Dictionary<UUID, List<string>>();
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private Dictionary<UUID, List<string>> m_groupsAgentsInvitedToChatSession = new Dictionary<UUID, List<string>>();
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#region Region Module interfaceBase Members
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public void Initialise(IConfigSource config)
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@@ -124,10 +129,12 @@ namespace OpenSim.Groups
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m_sceneList.Add(scene);
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
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scene.EventManager.OnMakeChildAgent += OnMakeChildAgent;
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scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
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scene.EventManager.OnClientLogin += OnClientLogin;
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_groupMessagingEnabled)
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@@ -155,6 +162,17 @@ namespace OpenSim.Groups
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return;
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}
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m_UserManagement = scene.RequestModuleInterface<IUserManagement>();
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// No groups module, no groups messaging
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if (m_UserManagement == null)
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{
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m_log.Error("[Groups.Messaging]: Could not get IUserManagement, GroupsMessagingModule is now disabled.");
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RemoveRegion(scene);
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return;
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}
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if (m_presenceService == null)
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m_presenceService = scene.PresenceService;
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@@ -227,87 +245,107 @@ namespace OpenSim.Groups
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public void SendMessageToGroup(GridInstantMessage im, UUID groupID)
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{
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List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(new UUID(im.fromAgentID).ToString(), groupID);
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UUID fromAgentID = new UUID(im.fromAgentID);
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List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(UUID.Zero.ToString(), groupID);
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int groupMembersCount = groupMembers.Count;
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PresenceInfo[] onlineAgents = null;
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if (m_messageOnlineAgentsOnly)
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// In V2 we always only send to online members.
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// Sending to offline members is not an option.
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string[] t1 = groupMembers.ConvertAll<string>(gmd => gmd.AgentID.ToString()).ToArray();
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// We cache in order not to overwhlem the presence service on large grids with many groups. This does
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// mean that members coming online will not see all group members until after m_usersOnlineCacheExpirySeconds has elapsed.
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// (assuming this is the same across all grid simulators).
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if (!m_usersOnlineCache.TryGetValue(groupID, out onlineAgents))
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{
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string[] t1 = groupMembers.ConvertAll<string>(gmd => gmd.AgentID.ToString()).ToArray();
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onlineAgents = m_presenceService.GetAgents(t1);
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m_usersOnlineCache.Add(groupID, onlineAgents, m_usersOnlineCacheExpirySeconds);
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}
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// We cache in order not to overwhlem the presence service on large grids with many groups. This does
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// mean that members coming online will not see all group members until after m_usersOnlineCacheExpirySeconds has elapsed.
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// (assuming this is the same across all grid simulators).
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PresenceInfo[] onlineAgents;
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if (!m_usersOnlineCache.TryGetValue(groupID, out onlineAgents))
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{
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onlineAgents = m_presenceService.GetAgents(t1);
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m_usersOnlineCache.Add(groupID, onlineAgents, m_usersOnlineCacheExpirySeconds);
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}
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HashSet<string> onlineAgentsUuidSet = new HashSet<string>();
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Array.ForEach<PresenceInfo>(onlineAgents, pi => onlineAgentsUuidSet.Add(pi.UserID));
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HashSet<string> onlineAgentsUuidSet = new HashSet<string>();
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Array.ForEach<PresenceInfo>(onlineAgents, pi => onlineAgentsUuidSet.Add(pi.UserID));
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groupMembers = groupMembers.Where(gmd => onlineAgentsUuidSet.Contains(gmd.AgentID.ToString())).ToList();
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groupMembers = groupMembers.Where(gmd => onlineAgentsUuidSet.Contains(gmd.AgentID.ToString())).ToList();
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// if (m_debugEnabled)
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// if (m_debugEnabled)
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// m_log.DebugFormat(
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// "[Groups.Messaging]: SendMessageToGroup called for group {0} with {1} visible members, {2} online",
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// groupID, groupMembersCount, groupMembers.Count());
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}
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else
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{
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if (m_debugEnabled)
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m_log.DebugFormat(
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"[Groups.Messaging]: SendMessageToGroup called for group {0} with {1} visible members",
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groupID, groupMembers.Count);
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}
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int requestStartTick = Environment.TickCount;
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im.imSessionID = groupID.Guid;
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im.fromGroup = true;
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IClientAPI thisClient = GetActiveClient(fromAgentID);
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if (thisClient != null)
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{
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im.RegionID = thisClient.Scene.RegionInfo.RegionID.Guid;
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}
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// Send to self first of all
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im.toAgentID = im.fromAgentID;
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im.fromGroup = true;
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ProcessMessageFromGroupSession(im);
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List<UUID> regions = new List<UUID>();
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List<UUID> clientsAlreadySent = new List<UUID>();
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// Then send to everybody else
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foreach (GroupMembersData member in groupMembers)
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{
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if (m_groupData.hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID))
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if (member.AgentID.Guid == im.fromAgentID)
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continue;
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if (clientsAlreadySent.Contains(member.AgentID))
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continue;
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clientsAlreadySent.Add(member.AgentID);
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if (hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID))
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{
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// Don't deliver messages to people who have dropped this session
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} has dropped session, not delivering to them", member.AgentID);
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continue;
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}
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// Copy Message
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GridInstantMessage msg = new GridInstantMessage();
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msg.imSessionID = groupID.Guid;
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msg.fromAgentName = im.fromAgentName;
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msg.message = im.message;
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msg.dialog = im.dialog;
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msg.offline = im.offline;
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msg.ParentEstateID = im.ParentEstateID;
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msg.Position = im.Position;
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msg.RegionID = im.RegionID;
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msg.binaryBucket = im.binaryBucket;
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msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
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msg.fromAgentID = im.fromAgentID;
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msg.fromGroup = true;
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msg.toAgentID = member.AgentID.Guid;
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im.toAgentID = member.AgentID.Guid;
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IClientAPI client = GetActiveClient(member.AgentID);
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if (client == null)
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{
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// If they're not local, forward across the grid
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// BUT do it only once per region, please! Sim would be even better!
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} via Grid", member.AgentID);
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m_msgTransferModule.SendInstantMessage(msg, delegate(bool success) { });
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bool reallySend = true;
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if (onlineAgents != null)
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{
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PresenceInfo presence = onlineAgents.First(p => p.UserID == member.AgentID.ToString());
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if (regions.Contains(presence.RegionID))
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reallySend = false;
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else
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regions.Add(presence.RegionID);
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}
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if (reallySend)
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{
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// We have to create a new IM structure because the transfer module
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// uses async send
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GridInstantMessage msg = new GridInstantMessage(im, true);
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m_msgTransferModule.SendInstantMessage(msg, delegate(bool success) { });
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}
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}
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else
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{
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// Deliver locally, directly
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", client.Name);
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ProcessMessageFromGroupSession(msg);
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ProcessMessageFromGroupSession(im);
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}
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}
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// Temporary for assessing how long it still takes to send messages to large online groups.
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if (m_messageOnlineAgentsOnly)
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if (m_debugEnabled)
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m_log.DebugFormat(
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"[Groups.Messaging]: SendMessageToGroup for group {0} with {1} visible members, {2} online took {3}ms",
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groupID, groupMembersCount, groupMembers.Count(), Environment.TickCount - requestStartTick);
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@@ -324,9 +362,20 @@ namespace OpenSim.Groups
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{
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: OnInstantMessage registered for {0}", client.Name);
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client.OnInstantMessage += OnInstantMessage;
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ResetAgentGroupChatSessions(client.AgentId.ToString());
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}
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void OnMakeRootAgent(ScenePresence sp)
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{
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sp.ControllingClient.OnInstantMessage += OnInstantMessage;
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}
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void OnMakeChildAgent(ScenePresence sp)
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{
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sp.ControllingClient.OnInstantMessage -= OnInstantMessage;
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}
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private void OnGridInstantMessage(GridInstantMessage msg)
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{
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// The instant message module will only deliver messages of dialog types:
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@@ -335,21 +384,91 @@ namespace OpenSim.Groups
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// Any other message type will not be delivered to a client by the
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// Instant Message Module
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UUID regionID = new UUID(msg.RegionID);
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if (m_debugEnabled)
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{
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m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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m_log.DebugFormat("[Groups.Messaging]: {0} called, IM from region {1}",
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System.Reflection.MethodBase.GetCurrentMethod().Name, regionID);
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DebugGridInstantMessage(msg);
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}
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// Incoming message from a group
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if ((msg.fromGroup == true) &&
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((msg.dialog == (byte)InstantMessageDialog.SessionSend)
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|| (msg.dialog == (byte)InstantMessageDialog.SessionAdd)
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|| (msg.dialog == (byte)InstantMessageDialog.SessionDrop)))
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if ((msg.fromGroup == true) && (msg.dialog == (byte)InstantMessageDialog.SessionSend))
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{
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ProcessMessageFromGroupSession(msg);
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// We have to redistribute the message across all members of the group who are here
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// on this sim
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UUID GroupID = new UUID(msg.imSessionID);
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Scene aScene = m_sceneList[0];
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GridRegion regionOfOrigin = aScene.GridService.GetRegionByUUID(aScene.RegionInfo.ScopeID, regionID);
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List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(UUID.Zero.ToString(), GroupID);
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//if (m_debugEnabled)
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// foreach (GroupMembersData m in groupMembers)
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// m_log.DebugFormat("[Groups.Messaging]: member {0}", m.AgentID);
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foreach (Scene s in m_sceneList)
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{
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s.ForEachScenePresence(sp =>
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{
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// If we got this via grid messaging, it's because the caller thinks
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// that the root agent is here. We should only send the IM to root agents.
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if (sp.IsChildAgent)
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return;
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GroupMembersData m = groupMembers.Find(gmd =>
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{
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return gmd.AgentID == sp.UUID;
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});
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if (m.AgentID == UUID.Zero)
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{
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if (m_debugEnabled)
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m_log.DebugFormat("[Groups.Messaging]: skipping agent {0} because he is not a member of the group", sp.UUID);
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return;
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}
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// Check if the user has an agent in the region where
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// the IM came from, and if so, skip it, because the IM
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// was already sent via that agent
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if (regionOfOrigin != null)
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{
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AgentCircuitData aCircuit = s.AuthenticateHandler.GetAgentCircuitData(sp.UUID);
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if (aCircuit != null)
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{
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if (aCircuit.ChildrenCapSeeds.Keys.Contains(regionOfOrigin.RegionHandle))
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{
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if (m_debugEnabled)
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m_log.DebugFormat("[Groups.Messaging]: skipping agent {0} because he has an agent in region of origin", sp.UUID);
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return;
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}
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else
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{
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if (m_debugEnabled)
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m_log.DebugFormat("[Groups.Messaging]: not skipping agent {0}", sp.UUID);
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}
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}
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}
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UUID AgentID = sp.UUID;
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msg.toAgentID = AgentID.Guid;
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if (!hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID))
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{
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if (!hasAgentBeenInvitedToGroupChatSession(AgentID.ToString(), GroupID))
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AddAgentToSession(AgentID, GroupID, msg);
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else
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{
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", sp.Name);
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ProcessMessageFromGroupSession(msg);
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}
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}
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});
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}
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}
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}
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@@ -359,82 +478,40 @@ namespace OpenSim.Groups
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UUID AgentID = new UUID(msg.fromAgentID);
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UUID GroupID = new UUID(msg.imSessionID);
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UUID toAgentID = new UUID(msg.toAgentID);
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switch (msg.dialog)
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{
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case (byte)InstantMessageDialog.SessionAdd:
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m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
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AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
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break;
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case (byte)InstantMessageDialog.SessionDrop:
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m_groupData.AgentDroppedFromGroupChatSession(AgentID.ToString(), GroupID);
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AgentDroppedFromGroupChatSession(AgentID.ToString(), GroupID);
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break;
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case (byte)InstantMessageDialog.SessionSend:
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if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID)
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&& !m_groupData.hasAgentBeenInvitedToGroupChatSession(AgentID.ToString(), GroupID)
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)
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// User hasn't dropped, so they're in the session,
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// maybe we should deliver it.
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IClientAPI client = GetActiveClient(new UUID(msg.toAgentID));
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if (client != null)
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{
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// Agent not in session and hasn't dropped from session
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// Add them to the session for now, and Invite them
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m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
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// Deliver locally, directly
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} locally", client.Name);
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UUID toAgentID = new UUID(msg.toAgentID);
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IClientAPI activeClient = GetActiveClient(toAgentID);
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if (activeClient != null)
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if (!hasAgentDroppedGroupChatSession(toAgentID.ToString(), GroupID))
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{
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GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), GroupID, null);
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if (groupInfo != null)
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{
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Sending chatterbox invite instant message");
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// Force? open the group session dialog???
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// and simultanously deliver the message, so we don't need to do a seperate client.SendInstantMessage(msg);
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IEventQueue eq = activeClient.Scene.RequestModuleInterface<IEventQueue>();
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eq.ChatterboxInvitation(
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GroupID
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, groupInfo.GroupName
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, new UUID(msg.fromAgentID)
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, msg.message
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, new UUID(msg.toAgentID)
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, msg.fromAgentName
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, msg.dialog
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, msg.timestamp
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, msg.offline == 1
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, (int)msg.ParentEstateID
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, msg.Position
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, 1
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, new UUID(msg.imSessionID)
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, msg.fromGroup
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, OpenMetaverse.Utils.StringToBytes(groupInfo.GroupName)
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);
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eq.ChatterBoxSessionAgentListUpdates(
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new UUID(GroupID)
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, new UUID(msg.fromAgentID)
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, new UUID(msg.toAgentID)
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, false //canVoiceChat
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, false //isModerator
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, false //text mute
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);
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}
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if (!hasAgentBeenInvitedToGroupChatSession(toAgentID.ToString(), GroupID))
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// This actually sends the message too, so no need to resend it
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// with client.SendInstantMessage
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AddAgentToSession(toAgentID, GroupID, msg);
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else
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client.SendInstantMessage(msg);
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}
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}
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else if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID))
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else
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{
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// User hasn't dropped, so they're in the session,
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// maybe we should deliver it.
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IClientAPI client = GetActiveClient(new UUID(msg.toAgentID));
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if (client != null)
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{
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// Deliver locally, directly
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} locally", client.Name);
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client.SendInstantMessage(msg);
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}
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else
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{
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m_log.WarnFormat("[Groups.Messaging]: Received a message over the grid for a client that isn't here: {0}", msg.toAgentID);
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}
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m_log.WarnFormat("[Groups.Messaging]: Received a message over the grid for a client that isn't here: {0}", msg.toAgentID);
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}
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break;
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@@ -444,6 +521,53 @@ namespace OpenSim.Groups
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}
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||||
}
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private void AddAgentToSession(UUID AgentID, UUID GroupID, GridInstantMessage msg)
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{
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// Agent not in session and hasn't dropped from session
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// Add them to the session for now, and Invite them
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AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
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IClientAPI activeClient = GetActiveClient(AgentID);
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||||
if (activeClient != null)
|
||||
{
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||||
GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), GroupID, null);
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||||
if (groupInfo != null)
|
||||
{
|
||||
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Sending chatterbox invite instant message");
|
||||
|
||||
// Force? open the group session dialog???
|
||||
// and simultanously deliver the message, so we don't need to do a seperate client.SendInstantMessage(msg);
|
||||
IEventQueue eq = activeClient.Scene.RequestModuleInterface<IEventQueue>();
|
||||
eq.ChatterboxInvitation(
|
||||
GroupID
|
||||
, groupInfo.GroupName
|
||||
, new UUID(msg.fromAgentID)
|
||||
, msg.message
|
||||
, AgentID
|
||||
, msg.fromAgentName
|
||||
, msg.dialog
|
||||
, msg.timestamp
|
||||
, msg.offline == 1
|
||||
, (int)msg.ParentEstateID
|
||||
, msg.Position
|
||||
, 1
|
||||
, new UUID(msg.imSessionID)
|
||||
, msg.fromGroup
|
||||
, OpenMetaverse.Utils.StringToBytes(groupInfo.GroupName)
|
||||
);
|
||||
|
||||
eq.ChatterBoxSessionAgentListUpdates(
|
||||
new UUID(GroupID)
|
||||
, AgentID
|
||||
, new UUID(msg.toAgentID)
|
||||
, false //canVoiceChat
|
||||
, false //isModerator
|
||||
, false //text mute
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
@@ -469,7 +593,7 @@ namespace OpenSim.Groups
|
||||
|
||||
if (groupInfo != null)
|
||||
{
|
||||
m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
|
||||
AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
|
||||
|
||||
ChatterBoxSessionStartReplyViaCaps(remoteClient, groupInfo.GroupName, GroupID);
|
||||
|
||||
@@ -495,7 +619,7 @@ namespace OpenSim.Groups
|
||||
m_log.DebugFormat("[Groups.Messaging]: Send message to session for group {0} with session ID {1}", GroupID, im.imSessionID.ToString());
|
||||
|
||||
//If this agent is sending a message, then they want to be in the session
|
||||
m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
|
||||
AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
|
||||
|
||||
SendMessageToGroup(im, GroupID);
|
||||
}
|
||||
@@ -566,12 +690,12 @@ namespace OpenSim.Groups
|
||||
{
|
||||
if (!sp.IsChildAgent)
|
||||
{
|
||||
if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Found root agent for client : {0}", sp.ControllingClient.Name);
|
||||
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Found root agent for client : {0}", sp.ControllingClient.Name);
|
||||
return sp.ControllingClient;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Found child agent for client : {0}", sp.ControllingClient.Name);
|
||||
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Found child agent for client : {0}", sp.ControllingClient.Name);
|
||||
child = sp.ControllingClient;
|
||||
}
|
||||
}
|
||||
@@ -590,5 +714,71 @@ namespace OpenSim.Groups
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region GroupSessionTracking
|
||||
|
||||
public void ResetAgentGroupChatSessions(string agentID)
|
||||
{
|
||||
foreach (List<string> agentList in m_groupsAgentsDroppedFromChatSession.Values)
|
||||
agentList.Remove(agentID);
|
||||
|
||||
foreach (List<string> agentList in m_groupsAgentsInvitedToChatSession.Values)
|
||||
agentList.Remove(agentID);
|
||||
}
|
||||
|
||||
public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
// If we're tracking this group, and we can find them in the tracking, then they've been invited
|
||||
return m_groupsAgentsInvitedToChatSession.ContainsKey(groupID)
|
||||
&& m_groupsAgentsInvitedToChatSession[groupID].Contains(agentID);
|
||||
}
|
||||
|
||||
public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
// If we're tracking drops for this group,
|
||||
// and we find them, well... then they've dropped
|
||||
return m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID)
|
||||
&& m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID);
|
||||
}
|
||||
|
||||
public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
if (m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID))
|
||||
{
|
||||
// If not in dropped list, add
|
||||
if (!m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID))
|
||||
{
|
||||
m_groupsAgentsDroppedFromChatSession[groupID].Add(agentID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
// Add Session Status if it doesn't exist for this session
|
||||
CreateGroupChatSessionTracking(groupID);
|
||||
|
||||
// If nessesary, remove from dropped list
|
||||
if (m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID))
|
||||
{
|
||||
m_groupsAgentsDroppedFromChatSession[groupID].Remove(agentID);
|
||||
}
|
||||
|
||||
// Add to invited
|
||||
if (!m_groupsAgentsInvitedToChatSession[groupID].Contains(agentID))
|
||||
m_groupsAgentsInvitedToChatSession[groupID].Add(agentID);
|
||||
}
|
||||
|
||||
private void CreateGroupChatSessionTracking(UUID groupID)
|
||||
{
|
||||
if (!m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID))
|
||||
{
|
||||
m_groupsAgentsDroppedFromChatSession.Add(groupID, new List<string>());
|
||||
m_groupsAgentsInvitedToChatSession.Add(groupID, new List<string>());
|
||||
}
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user