Bring Core Groups up to current version

This commit is contained in:
root
2013-09-07 17:58:32 +02:00
parent 66715a69a7
commit 844ae7720e
12 changed files with 505 additions and 285 deletions

View File

@@ -141,6 +141,8 @@ namespace OpenSim.Groups
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnMakeRootAgent += OnMakeRoot;
scene.EventManager.OnMakeChildAgent += OnMakeChild;
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
// The InstantMessageModule itself doesn't do this,
// so lets see if things explode if we don't do it
@@ -194,6 +196,8 @@ namespace OpenSim.Groups
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
scene.EventManager.OnNewClient -= OnNewClient;
scene.EventManager.OnMakeRootAgent -= OnMakeRoot;
scene.EventManager.OnMakeChildAgent -= OnMakeChild;
scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
lock (m_sceneList)
@@ -232,16 +236,29 @@ namespace OpenSim.Groups
{
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
client.OnDirFindQuery += OnDirFindQuery;
client.OnRequestAvatarProperties += OnRequestAvatarProperties;
}
private void OnMakeRoot(ScenePresence sp)
{
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
sp.ControllingClient.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
// Used for Notices and Group Invites/Accept/Reject
client.OnInstantMessage += OnInstantMessage;
sp.ControllingClient.OnInstantMessage += OnInstantMessage;
// Send client their groups information.
SendAgentGroupDataUpdate(client, client.AgentId);
SendAgentGroupDataUpdate(sp.ControllingClient, sp.UUID);
}
private void OnMakeChild(ScenePresence sp)
{
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
sp.ControllingClient.OnUUIDGroupNameRequest -= HandleUUIDGroupNameRequest;
// Used for Notices and Group Invites/Accept/Reject
sp.ControllingClient.OnInstantMessage -= OnInstantMessage;
}
private void OnRequestAvatarProperties(IClientAPI remoteClient, UUID avatarID)
@@ -287,21 +304,6 @@ namespace OpenSim.Groups
}
*/
void OnDirFindQuery(IClientAPI remoteClient, UUID queryID, string queryText, uint queryFlags, int queryStart)
{
if (((DirFindFlags)queryFlags & DirFindFlags.Groups) == DirFindFlags.Groups)
{
if (m_debugEnabled)
m_log.DebugFormat(
"[Groups]: {0} called with queryText({1}) queryFlags({2}) queryStart({3})",
System.Reflection.MethodBase.GetCurrentMethod().Name, queryText, (DirFindFlags)queryFlags, queryStart);
// TODO: This currently ignores pretty much all the query flags including Mature and sort order
remoteClient.SendDirGroupsReply(queryID, m_groupData.FindGroups(GetRequestingAgentIDStr(remoteClient), queryText).ToArray());
}
}
private void OnAgentDataUpdateRequest(IClientAPI remoteClient, UUID dataForAgentID, UUID sessionID)
{
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
@@ -347,7 +349,7 @@ namespace OpenSim.Groups
{
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
m_log.DebugFormat("[Groups]: IM From {0} to {1} msg {2} type {3}", im.fromAgentID, im.toAgentID, im.message, (InstantMessageDialog)im.dialog);
//m_log.DebugFormat("[Groups]: IM From {0} to {1} msg {2} type {3}", im.fromAgentID, im.toAgentID, im.message, (InstantMessageDialog)im.dialog);
// Group invitations
if ((im.dialog == (byte)InstantMessageDialog.GroupInvitationAccept) || (im.dialog == (byte)InstantMessageDialog.GroupInvitationDecline))
{
@@ -465,12 +467,12 @@ namespace OpenSim.Groups
}
// Send notice out to everyone that wants notices
// Build notice IIM
GridInstantMessage msg = CreateGroupNoticeIM(UUID.Zero, NoticeID, (byte)OpenMetaverse.InstantMessageDialog.GroupNotice);
foreach (GroupMembersData member in m_groupData.GetGroupMembers(GetRequestingAgentIDStr(remoteClient), GroupID))
{
if (member.AcceptNotices)
{
// Build notice IIM, one of reach, because the sending may be async
GridInstantMessage msg = CreateGroupNoticeIM(UUID.Zero, NoticeID, (byte)OpenMetaverse.InstantMessageDialog.GroupNotice);
msg.toAgentID = member.AgentID.Guid;
OutgoingInstantMessage(msg, member.AgentID);
}
@@ -485,7 +487,7 @@ namespace OpenSim.Groups
return;
//// 16 bytes are the UUID. Maybe.
UUID folderID = new UUID(im.binaryBucket, 0);
// UUID folderID = new UUID(im.binaryBucket, 0);
UUID noticeID = new UUID(im.imSessionID);
GroupNoticeInfo notice = m_groupData.GetGroupNotice(remoteClient.AgentId.ToString(), noticeID);
@@ -766,14 +768,17 @@ namespace OpenSim.Groups
remoteClient.SendCreateGroupReply(UUID.Zero, false, "Insufficient funds to create a group.");
return UUID.Zero;
}
money.ApplyCharge(remoteClient.AgentId, money.GroupCreationCharge, MoneyTransactionType.GroupCreate);
}
string reason = string.Empty;
UUID groupID = m_groupData.CreateGroup(remoteClient.AgentId, name, charter, showInList, insigniaID, membershipFee, openEnrollment,
allowPublish, maturePublish, remoteClient.AgentId, out reason);
if (groupID != UUID.Zero)
{
if (money != null)
money.ApplyCharge(remoteClient.AgentId, money.GroupCreationCharge, MoneyTransactionType.GroupCreate);
remoteClient.SendCreateGroupReply(groupID, true, "Group created successfullly");
// Update the founder with new group information.
@@ -904,23 +909,7 @@ namespace OpenSim.Groups
{
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called for notice {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, groupNoticeID);
//GroupRecord groupInfo = m_groupData.GetGroupRecord(GetRequestingAgentID(remoteClient), data.GroupID, null);
GridInstantMessage msg = CreateGroupNoticeIM(remoteClient.AgentId, groupNoticeID, (byte)InstantMessageDialog.GroupNoticeRequested);
//GridInstantMessage msg = new GridInstantMessage();
//msg.imSessionID = UUID.Zero.Guid;
//msg.fromAgentID = data.GroupID.Guid;
//msg.toAgentID = GetRequestingAgentID(remoteClient).Guid;
//msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
//msg.fromAgentName = "Group Notice : " + groupInfo == null ? "Unknown" : groupInfo.GroupName;
//msg.message = data.noticeData.Subject + "|" + data.Message;
//msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupNoticeRequested;
//msg.fromGroup = true;
//msg.offline = (byte)0;
//msg.ParentEstateID = 0;
//msg.Position = Vector3.Zero;
//msg.RegionID = UUID.Zero.Guid;
//msg.binaryBucket = data.BinaryBucket;
OutgoingInstantMessage(msg, GetRequestingAgentID(remoteClient));
}
@@ -1002,6 +991,10 @@ namespace OpenSim.Groups
// Should this send updates to everyone in the group?
SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient));
if (reason != string.Empty)
// A warning
remoteClient.SendAlertMessage("Warning: " + reason);
}
else
remoteClient.SendJoinGroupReply(groupID, false);
@@ -1186,6 +1179,11 @@ namespace OpenSim.Groups
}
}
public List<DirGroupsReplyData> FindGroups(IClientAPI remoteClient, string query)
{
return m_groupData.FindGroups(GetRequestingAgentIDStr(remoteClient), query);
}
#endregion
#region Client/Update Tools
@@ -1225,12 +1223,16 @@ namespace OpenSim.Groups
{
if (m_debugEnabled) m_log.InfoFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
// NPCs currently don't have a CAPs structure or event queues. There is a strong argument for conveying this information
// to them anyway since it makes writing server-side bots a lot easier, but for now we don't do anything.
if (remoteClient.SceneAgent.PresenceType == PresenceType.Npc)
return;
OSDArray AgentData = new OSDArray(1);
OSDMap AgentDataMap = new OSDMap(1);
AgentDataMap.Add("AgentID", OSD.FromUUID(dataForAgentID));
AgentData.Add(AgentDataMap);
OSDArray GroupData = new OSDArray(data.Length);
OSDArray NewGroupData = new OSDArray(data.Length);
@@ -1276,8 +1278,7 @@ namespace OpenSim.Groups
if (queue != null)
{
queue.Enqueue(queue.BuildEvent("AgentGroupDataUpdate", llDataStruct), GetRequestingAgentID(remoteClient));
}
}
}
private void SendScenePresenceUpdate(UUID AgentID, string Title)
@@ -1339,6 +1340,7 @@ namespace OpenSim.Groups
GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, dataForAgentID);
SendGroupMembershipInfoViaCaps(remoteClient, dataForAgentID, membershipArray);
//remoteClient.SendAvatarGroupsReply(dataForAgentID, membershipArray);
if (remoteClient.AgentId == dataForAgentID)
remoteClient.RefreshGroupMembership();
@@ -1399,19 +1401,18 @@ namespace OpenSim.Groups
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
// TODO: All the client update functions need to be reexamined because most do too much and send too much stuff
UserAccount account = m_sceneList[0].UserAccountService.GetUserAccount(remoteClient.Scene.RegionInfo.ScopeID, dataForAgentID);
string firstname, lastname;
if (account != null)
string firstname = "Unknown", lastname = "Unknown";
string name = m_UserManagement.GetUserName(dataForAgentID);
if (!string.IsNullOrEmpty(name))
{
firstname = account.FirstName;
lastname = account.LastName;
string[] parts = name.Split(new char[] { ' ' });
if (parts.Length >= 2)
{
firstname = parts[0];
lastname = parts[1];
}
}
else
{
firstname = "Unknown";
lastname = "Unknown";
}
remoteClient.SendAgentDataUpdate(dataForAgentID, activeGroupID, firstname,
lastname, activeGroupPowers, activeGroupName,
activeGroupTitle);