Bring Core Groups up to current version

This commit is contained in:
root
2013-09-07 17:58:32 +02:00
parent 66715a69a7
commit 844ae7720e
12 changed files with 505 additions and 285 deletions

View File

@@ -130,6 +130,13 @@ namespace OpenSim.Groups
{
reason = string.Empty;
// Check if the group already exists
if (m_Database.RetrieveGroup(name) != null)
{
reason = "A group with that name already exists";
return UUID.Zero;
}
// Create the group
GroupData data = new GroupData();
data.GroupID = UUID.Random();
@@ -248,13 +255,20 @@ namespace OpenSim.Groups
return members;
List<RoleData> rolesList = new List<RoleData>(roles);
// Is the requester a member of the group?
bool isInGroup = false;
if (m_Database.RetrieveMember(GroupID, RequestingAgentID) != null)
isInGroup = true;
// Check visibility?
// When we don't want to check visibility, we pass it "all" as the requestingAgentID
bool checkVisibility = !RequestingAgentID.Equals(UUID.Zero.ToString());
if (!isInGroup) // reduce the roles to the visible ones
rolesList = rolesList.FindAll(r => (UInt64.Parse(r.Data["Powers"]) & (ulong)GroupPowers.MemberVisible) != 0);
if (checkVisibility)
{
// Is the requester a member of the group?
bool isInGroup = false;
if (m_Database.RetrieveMember(GroupID, RequestingAgentID) != null)
isInGroup = true;
if (!isInGroup) // reduce the roles to the visible ones
rolesList = rolesList.FindAll(r => (UInt64.Parse(r.Data["Powers"]) & (ulong)GroupPowers.MemberVisible) != 0);
}
MembershipData[] datas = m_Database.RetrieveMembers(GroupID);
if (datas == null || (datas != null && datas.Length == 0))
@@ -723,12 +737,12 @@ namespace OpenSim.Groups
#region Actions without permission checks
private void _AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
protected void _AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
{
_AddAgentToGroup(RequestingAgentID, AgentID, GroupID, RoleID, string.Empty);
}
public void _RemoveAgentFromGroup(string RequestingAgentID, string AgentID, UUID GroupID)
protected void _RemoveAgentFromGroup(string RequestingAgentID, string AgentID, UUID GroupID)
{
// 1. Delete membership
m_Database.DeleteMember(GroupID, AgentID);
@@ -780,7 +794,7 @@ namespace OpenSim.Groups
}
private bool _AddOrUpdateGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers, bool add)
protected bool _AddOrUpdateGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers, bool add)
{
RoleData data = m_Database.RetrieveRole(groupID, roleID);
@@ -810,12 +824,12 @@ namespace OpenSim.Groups
return m_Database.StoreRole(data);
}
private void _RemoveGroupRole(UUID groupID, UUID roleID)
protected void _RemoveGroupRole(UUID groupID, UUID roleID)
{
m_Database.DeleteRole(groupID, roleID);
}
private void _AddAgentToGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
protected void _AddAgentToGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
{
RoleMembershipData data = m_Database.RetrieveRoleMember(GroupID, RoleID, AgentID);
if (data != null)
@@ -840,7 +854,7 @@ namespace OpenSim.Groups
}
private List<GroupRolesData> _GetGroupRoles(UUID groupID)
protected List<GroupRolesData> _GetGroupRoles(UUID groupID)
{
List<GroupRolesData> roles = new List<GroupRolesData>();
@@ -865,7 +879,7 @@ namespace OpenSim.Groups
return roles;
}
private List<ExtendedGroupRoleMembersData> _GetGroupRoleMembers(UUID GroupID, bool isInGroup)
protected List<ExtendedGroupRoleMembersData> _GetGroupRoleMembers(UUID GroupID, bool isInGroup)
{
List<ExtendedGroupRoleMembersData> rmembers = new List<ExtendedGroupRoleMembersData>();