mirror of
https://github.com/opensim/opensim.git
synced 2026-08-08 02:05:34 +08:00
replace util.clip by utils.clamp (from libomv), and a few more cosmetics
This commit is contained in:
@@ -1756,8 +1756,8 @@ namespace OpenSim.Region.PhysicsModule.BulletS
|
||||
break;
|
||||
case ExtendedPhysics.PHYS_AXIS_LIMIT_LINEAR_X:
|
||||
this.LockedLinearAxis.X = LockedAxis;
|
||||
this.LockedLinearAxisLow.X = Util.Clip(low, -linearMax, linearMax);
|
||||
this.LockedLinearAxisHigh.X = Util.Clip(high, -linearMax, linearMax);
|
||||
this.LockedLinearAxisLow.X = OMV.Utils.Clamp(low, -linearMax, linearMax);
|
||||
this.LockedLinearAxisHigh.X = OMV.Utils.Clamp(high, -linearMax, linearMax);
|
||||
break;
|
||||
case ExtendedPhysics.PHYS_AXIS_LOCK_LINEAR_Y:
|
||||
this.LockedLinearAxis.Y = LockedAxis;
|
||||
@@ -1766,8 +1766,8 @@ namespace OpenSim.Region.PhysicsModule.BulletS
|
||||
break;
|
||||
case ExtendedPhysics.PHYS_AXIS_LIMIT_LINEAR_Y:
|
||||
this.LockedLinearAxis.Y = LockedAxis;
|
||||
this.LockedLinearAxisLow.Y = Util.Clip(low, -linearMax, linearMax);
|
||||
this.LockedLinearAxisHigh.Y = Util.Clip(high, -linearMax, linearMax);
|
||||
this.LockedLinearAxisLow.Y = OMV.Utils.Clamp(low, -linearMax, linearMax);
|
||||
this.LockedLinearAxisHigh.Y = OMV.Utils.Clamp(high, -linearMax, linearMax);
|
||||
break;
|
||||
case ExtendedPhysics.PHYS_AXIS_LOCK_LINEAR_Z:
|
||||
this.LockedLinearAxis.Z = LockedAxis;
|
||||
@@ -1776,8 +1776,8 @@ namespace OpenSim.Region.PhysicsModule.BulletS
|
||||
break;
|
||||
case ExtendedPhysics.PHYS_AXIS_LIMIT_LINEAR_Z:
|
||||
this.LockedLinearAxis.Z = LockedAxis;
|
||||
this.LockedLinearAxisLow.Z = Util.Clip(low, -linearMax, linearMax);
|
||||
this.LockedLinearAxisHigh.Z = Util.Clip(high, -linearMax, linearMax);
|
||||
this.LockedLinearAxisLow.Z = OMV.Utils.Clamp(low, -linearMax, linearMax);
|
||||
this.LockedLinearAxisHigh.Z = OMV.Utils.Clamp(high, -linearMax, linearMax);
|
||||
break;
|
||||
case ExtendedPhysics.PHYS_AXIS_LOCK_ANGULAR:
|
||||
this.LockedAngularAxis = new OMV.Vector3(LockedAxis, LockedAxis, LockedAxis);
|
||||
@@ -1791,8 +1791,8 @@ namespace OpenSim.Region.PhysicsModule.BulletS
|
||||
break;
|
||||
case ExtendedPhysics.PHYS_AXIS_LIMIT_ANGULAR_X:
|
||||
this.LockedAngularAxis.X = LockedAxis;
|
||||
this.LockedAngularAxisLow.X = Util.Clip(low, -angularMax, angularMax);
|
||||
this.LockedAngularAxisHigh.X = Util.Clip(high, -angularMax, angularMax);
|
||||
this.LockedAngularAxisLow.X = OMV.Utils.Clamp(low, -angularMax, angularMax);
|
||||
this.LockedAngularAxisHigh.X = OMV.Utils.Clamp(high, -angularMax, angularMax);
|
||||
break;
|
||||
case ExtendedPhysics.PHYS_AXIS_LOCK_ANGULAR_Y:
|
||||
this.LockedAngularAxis.Y = LockedAxis;
|
||||
@@ -1801,8 +1801,8 @@ namespace OpenSim.Region.PhysicsModule.BulletS
|
||||
break;
|
||||
case ExtendedPhysics.PHYS_AXIS_LIMIT_ANGULAR_Y:
|
||||
this.LockedAngularAxis.Y = LockedAxis;
|
||||
this.LockedAngularAxisLow.Y = Util.Clip(low, -angularMax, angularMax);
|
||||
this.LockedAngularAxisHigh.Y = Util.Clip(high, -angularMax, angularMax);
|
||||
this.LockedAngularAxisLow.Y = OMV.Utils.Clamp(low, -angularMax, angularMax);
|
||||
this.LockedAngularAxisHigh.Y = OMV.Utils.Clamp(high, -angularMax, angularMax);
|
||||
break;
|
||||
case ExtendedPhysics.PHYS_AXIS_LOCK_ANGULAR_Z:
|
||||
this.LockedAngularAxis.Z = LockedAxis;
|
||||
@@ -1811,8 +1811,8 @@ namespace OpenSim.Region.PhysicsModule.BulletS
|
||||
break;
|
||||
case ExtendedPhysics.PHYS_AXIS_LIMIT_ANGULAR_Z:
|
||||
this.LockedAngularAxis.Z = LockedAxis;
|
||||
this.LockedAngularAxisLow.Z = Util.Clip(low, -angularMax, angularMax);
|
||||
this.LockedAngularAxisHigh.Z = Util.Clip(high, -angularMax, angularMax);
|
||||
this.LockedAngularAxisLow.Z = OMV.Utils.Clamp(low, -angularMax, angularMax);
|
||||
this.LockedAngularAxisHigh.Z = OMV.Utils.Clamp(high, -angularMax, angularMax);
|
||||
break;
|
||||
case ExtendedPhysics.PHYS_AXIS_UNLOCK_LINEAR:
|
||||
this.LockedLinearAxis = LockedAxisFree;
|
||||
|
||||
@@ -2667,9 +2667,9 @@ Console.WriteLine(" JointCreateFixed");
|
||||
|
||||
SafeNativeMethods.AllocateODEDataForThread(0);
|
||||
|
||||
_position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f);
|
||||
_position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f);
|
||||
_position.Z = Util.Clip(_position.Z + 0.2f, -100f, 50000f);
|
||||
_position.X = Utils.Clamp(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f);
|
||||
_position.Y = Utils.Clamp(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f);
|
||||
_position.Z = Utils.Clamp(_position.Z + 0.2f, -100f, 50000f);
|
||||
|
||||
m_lastposition = _position;
|
||||
_velocity.X = 0;
|
||||
|
||||
@@ -1159,9 +1159,6 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
||||
|
||||
m_bodydisablecontrol = 0;
|
||||
|
||||
SafeNativeMethods.Vector3 dtmp = SafeNativeMethods.BodyGetPosition(Body);
|
||||
Vector3 localpos = new Vector3(dtmp.X,dtmp.Y,dtmp.Z);
|
||||
|
||||
// the Amotor still lets avatar rotation to drift during colisions
|
||||
// so force it back to identity
|
||||
|
||||
@@ -1172,10 +1169,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
||||
qtmp.Z = m_orientation2D.Z;
|
||||
SafeNativeMethods.BodySetQuaternion(Body,ref qtmp);
|
||||
|
||||
if(m_pidControllerActive == false)
|
||||
{
|
||||
_zeroPosition = localpos;
|
||||
}
|
||||
SafeNativeMethods.Vector3 dtmp = SafeNativeMethods.BodyGetPosition(Body);
|
||||
Vector3 localpos = new Vector3(dtmp.X, dtmp.Y, dtmp.Z);
|
||||
|
||||
// check outbounds forcing to be in world
|
||||
bool fixbody = false;
|
||||
@@ -1220,6 +1215,11 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
||||
localpos.Z = 128f;
|
||||
}
|
||||
|
||||
if (m_pidControllerActive == false)
|
||||
{
|
||||
_zeroPosition = localpos;
|
||||
}
|
||||
|
||||
if (fixbody)
|
||||
{
|
||||
m_freemove = false;
|
||||
|
||||
@@ -972,9 +972,9 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
||||
{
|
||||
if (m_outbounds)
|
||||
{
|
||||
_position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f);
|
||||
_position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f);
|
||||
_position.Z = Util.Clip(_position.Z + 0.2f, Constants.MinSimulationHeight, Constants.MaxSimulationHeight);
|
||||
_position.X = Utils.Clamp(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f);
|
||||
_position.Y = Utils.Clamp(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f);
|
||||
_position.Z = Utils.Clamp(_position.Z + 0.2f, Constants.MinSimulationHeight, Constants.MaxSimulationHeight);
|
||||
|
||||
m_lastposition = _position;
|
||||
_velocity.X = 0;
|
||||
@@ -3815,7 +3815,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
||||
{
|
||||
m_outbounds = true;
|
||||
|
||||
lpos.Z = Util.Clip(lpos.Z, -100f, 100000f);
|
||||
lpos.Z = Utils.Clamp(lpos.Z, -100f, 100000f);
|
||||
m_acceleration.X = 0;
|
||||
m_acceleration.Y = 0;
|
||||
m_acceleration.Z = 0;
|
||||
@@ -3845,22 +3845,22 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
||||
|
||||
if (lpos.X < 0f)
|
||||
{
|
||||
_position.X = Util.Clip(lpos.X, -2f, -0.1f);
|
||||
_position.X = Utils.Clamp(lpos.X, -2f, -0.1f);
|
||||
m_outbounds = true;
|
||||
}
|
||||
else if (lpos.X > _parent_scene.WorldExtents.X)
|
||||
{
|
||||
_position.X = Util.Clip(lpos.X, _parent_scene.WorldExtents.X + 0.1f, _parent_scene.WorldExtents.X + 2f);
|
||||
_position.X = Utils.Clamp(lpos.X, _parent_scene.WorldExtents.X + 0.1f, _parent_scene.WorldExtents.X + 2f);
|
||||
m_outbounds = true;
|
||||
}
|
||||
if (lpos.Y < 0f)
|
||||
{
|
||||
_position.Y = Util.Clip(lpos.Y, -2f, -0.1f);
|
||||
_position.Y = Utils.Clamp(lpos.Y, -2f, -0.1f);
|
||||
m_outbounds = true;
|
||||
}
|
||||
else if (lpos.Y > _parent_scene.WorldExtents.Y)
|
||||
{
|
||||
_position.Y = Util.Clip(lpos.Y, _parent_scene.WorldExtents.Y + 0.1f, _parent_scene.WorldExtents.Y + 2f);
|
||||
_position.Y = Utils.Clamp(lpos.Y, _parent_scene.WorldExtents.Y + 0.1f, _parent_scene.WorldExtents.Y + 2f);
|
||||
m_outbounds = true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user