replace util.clip by utils.clamp (from libomv), and a few more cosmetics

This commit is contained in:
UbitUmarov
2022-03-18 02:20:40 +00:00
parent 811b2de565
commit 846d2df245
12 changed files with 63 additions and 62 deletions

View File

@@ -2667,9 +2667,9 @@ Console.WriteLine(" JointCreateFixed");
SafeNativeMethods.AllocateODEDataForThread(0);
_position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f);
_position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f);
_position.Z = Util.Clip(_position.Z + 0.2f, -100f, 50000f);
_position.X = Utils.Clamp(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f);
_position.Y = Utils.Clamp(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f);
_position.Z = Utils.Clamp(_position.Z + 0.2f, -100f, 50000f);
m_lastposition = _position;
_velocity.X = 0;