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fixes exception thrown when client session is shutdown while
packethandler still active
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@@ -199,6 +199,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void ProcessImageQueue(int count)
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{
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// this can happen during Close()
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if (m_client == null) return;
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//Count is the number of textures we want to process in one go.
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//As part of this class re-write, that number will probably rise
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