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* refactor: factor out test packet send method in client stack unit tests
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@@ -112,6 +112,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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testLLUDPServer.ReceiveData(null);
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}
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/// <summary>
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/// Build an object name packet for test purposes
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/// </summary>
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/// <param name="objectLocalId"></param>
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/// <param name="objectName"></param>
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protected ObjectNamePacket BuildTestObjectNamePacket(uint objectLocalId, string objectName)
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{
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ObjectNamePacket onp = new ObjectNamePacket();
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ObjectNamePacket.ObjectDataBlock odb = new ObjectNamePacket.ObjectDataBlock();
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odb.LocalID = objectLocalId;
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odb.Name = Utils.StringToBytes(objectName);
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onp.ObjectData = new ObjectNamePacket.ObjectDataBlock[] { odb };
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onp.Header.Zerocoded = false;
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return onp;
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}
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/// <summary>
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/// Test adding a client to the stack
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/// </summary>
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@@ -209,19 +226,36 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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// Check that sending a valid packet to same circuit still succeeds
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Assert.That(scene.ObjectNameCallsReceived, Is.EqualTo(0));
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ObjectNamePacket onp = new ObjectNamePacket();
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ObjectNamePacket.ObjectDataBlock odb = new ObjectNamePacket.ObjectDataBlock();
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odb.LocalID = 1;
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odb.Name = Utils.StringToBytes("helloooo");
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onp.ObjectData = new ObjectNamePacket.ObjectDataBlock[] { odb };
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onp.Header.Zerocoded = false;
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testLLUDPServer.LoadReceive(onp, testEp);
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testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp);
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testLLUDPServer.ReceiveData(null);
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Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
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Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1));
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}
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/// <summary>
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/// Test that the stack continues to work even if some client has caused a
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/// SocketException on Socket.BeginReceive()
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/// </summary>
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[Test]
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public void TestExceptionOnBeginReceive()
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{
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/*
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MockScene scene = new MockScene();
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uint circuitCodeA = 130000;
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EndPoint epA = new IPEndPoint(IPAddress.Loopback, 1300);
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uint circuitCodeB = 130001;
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EndPoint epB = new IPEndPoint(IPAddress.Loopback, 1301);
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TestLLUDPServer testLLUDPServer;
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TestLLPacketServer testLLPacketServer;
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AgentCircuitManager acm;
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SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
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AddClient(circuitCodeA, epA, testLLUDPServer, acm);
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AddClient(circuitCodeB, epB, testLLUDPServer, acm);
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*/
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}
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}
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}
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