Hopefully fixed the texture uploading and the crashing when a prim with a uploaded texture on it is moved.

This commit is contained in:
MW
2007-03-25 20:23:06 +00:00
parent fb9562e419
commit 84c2a72140
5 changed files with 30 additions and 24 deletions

View File

@@ -139,17 +139,23 @@ namespace OpenSim.Assets
public void AddAsset(AssetBase asset)
{
this._assetServer.UploadNewAsset(asset);
if (asset.Type == 0)
{
//texture
TextureImage textur = new TextureImage(asset);
this.Textures.Add(textur.FullID, textur);
if (!this.Textures.ContainsKey(asset.FullID))
{ //texture
TextureImage textur = new TextureImage(asset);
this.Textures.Add(textur.FullID, textur);
this._assetServer.UploadNewAsset(asset);
}
}
else
{
AssetInfo assetInf = new AssetInfo(asset);
this.Assets.Add(assetInf.FullID, assetInf);
if (!this.Assets.ContainsKey(asset.FullID))
{
AssetInfo assetInf = new AssetInfo(asset);
this.Assets.Add(assetInf.FullID, assetInf);
this._assetServer.UploadNewAsset(asset);
}
}
}

View File

@@ -191,10 +191,10 @@ namespace OpenSim.Assets
InventoryReply.InventoryData[0].AssetID = Item.AssetID;
InventoryReply.InventoryData[0].CreatorID = Item.CreatorID;
InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS;
InventoryReply.InventoryData[0].CreationDate = 1000;
InventoryReply.InventoryData[0].CreationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0");
InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS;
InventoryReply.InventoryData[0].Flags = 1;
InventoryReply.InventoryData[0].Flags = 0;
InventoryReply.InventoryData[0].FolderID = Item.FolderID;
InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS;
@@ -228,7 +228,7 @@ namespace OpenSim.Assets
InventoryReply.InventoryData[0].CreationDate = 1000;
InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0");
InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS;
InventoryReply.InventoryData[0].Flags = 1;
InventoryReply.InventoryData[0].Flags = 0;
InventoryReply.InventoryData[0].FolderID = Item.FolderID;
InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS;