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added ObjectPhysicsProperties http event message to send viewer that data. For now on caps/EventQueue, and still only used on a material change...
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@@ -805,5 +805,13 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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return EventQueueHelper.BuildEvent(eventName, eventBody);
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}
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public void partPhysicsProperties(uint localID, byte physhapetype,
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float density, float friction, float bounce, float gravmod,UUID avatarID)
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{
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OSD item = EventQueueHelper.partPhysicsProperties(localID, physhapetype,
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density, friction, bounce, gravmod);
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Enqueue(item, avatarID);
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}
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}
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}
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@@ -395,5 +395,25 @@ namespace OpenSim.Region.ClientStack.Linden
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return message;
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}
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public static OSD partPhysicsProperties(uint localID, byte physhapetype,
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float density, float friction, float bounce, float gravmod)
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{
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OSDMap physinfo = new OSDMap(6);
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physinfo["LocalID"] = localID;
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physinfo["Density"] = density;
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physinfo["Friction"] = friction;
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physinfo["GravityMultiplier"] = gravmod;
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physinfo["Restitution"] = bounce;
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physinfo["PhysicsShapeType"] = (int)physhapetype;
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OSDArray array = new OSDArray(1);
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array.Add(physinfo);
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OSDMap llsdBody = new OSDMap(1);
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llsdBody.Add("ObjectData", array);
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return BuildEvent("ObjectPhysicsProperties", llsdBody);
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}
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}
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}
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@@ -2609,6 +2609,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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public void SendPartPhysicsProprieties(ISceneEntity entity)
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{
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SceneObjectPart part = (SceneObjectPart)entity;
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if (part != null && AgentId != UUID.Zero)
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{
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try
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{
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IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
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if (eq != null)
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{
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uint localid = part.LocalId;
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byte physshapetype = part.PhysicsShapeType;
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float density = part.Density;
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float friction = part.Friction;
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float bounce = part.Bounciness;
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float gravmod = part.GravityModifier;
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eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId);
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}
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}
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catch (Exception ex)
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{
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m_log.Error("Unable to send part Physics Proprieties - exception: " + ex.ToString());
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}
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}
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}
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public void SendGroupNameReply(UUID groupLLUID, string GroupName)
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{
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