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mantis 9111: make code a bit more resilient to requests for large bit rates
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@@ -4790,10 +4790,9 @@ namespace OpenSim.Region.Framework.Scenes
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Vector3 offset = new(shiftx, shifty, 0f);
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DrawDistance = cAgentData.Far;
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m_pos = cAgentData.Position + offset;
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CameraPosition = cAgentData.Center + offset;
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DrawDistance = cAgentData.Far;
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if (cAgentData.ChildrenCapSeeds is not null && cAgentData.ChildrenCapSeeds.Count > 0)
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{
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