Rehook the eject and freeze events that had gotten unhooked in the merge

This commit is contained in:
Melanie
2012-02-02 13:46:46 +01:00
parent 6fe4b6fbe8
commit 857d4e60cc

View File

@@ -205,6 +205,8 @@ namespace OpenSim.Region.CoreModules.World.Land
client.OnParcelInfoRequest += ClientOnParcelInfoRequest;
client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup;
client.OnPreAgentUpdate += ClientOnPreAgentUpdate;
client.OnParcelEjectUser += ClientOnParcelEjectUser;
client.OnParcelFreezeUser += ClientOnParcelFreezeUser;
EntityBase presenceEntity;
if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence)