Note to self: VisualSVN not fully compatible with OpenSim prebuild :)

This commit is contained in:
Tedd Hansen
2008-09-12 18:46:52 +00:00
parent d312f10420
commit 85a0e03984
16 changed files with 0 additions and 1501 deletions

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/* Original code: Tedd Hansen */
namespace OpenSim.Region.ScriptEngine.RemoteServer
{
public static class Common
{
public static bool debug = true;
public static ScriptEngine mySE;
// This class just contains some static log stuff used for debugging.
//public delegate void SendToDebugEventDelegate(string Message);
//public delegate void SendToLogEventDelegate(string Message);
//static public event SendToDebugEventDelegate SendToDebugEvent;
//static public event SendToLogEventDelegate SendToLogEvent;
public static void SendToDebug(string Message)
{
//if (Debug == true)
mySE.Log.Info("[ScriptEngine]: Debug: " + Message);
//SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
}
public static void SendToLog(string Message)
{
//if (Debug == true)
mySE.Log.Info("[ScriptEngine]: LOG: " + Message);
//SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/* Original code: Tedd Hansen */
using System;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.ScriptEngine.Common;
using OpenSim.Region.ScriptEngine.Common.TRPC;
namespace OpenSim.Region.ScriptEngine.RemoteServer
{
/// <summary>
/// Handles events from OpenSim. Uses RemoteServer to send commands.
/// </summary>
[Serializable]
internal class EventManager
{
// TODO: unused: System.Collections.Generic.Dictionary<uint, ScriptServerInterfaces.ServerRemotingObject> remoteScript = new System.Collections.Generic.Dictionary<uint, ScriptServerInterfaces.ServerRemotingObject>();
TCPClient m_TCPClient;
TRPC_Remote RPC;
int myScriptServerID;
string remoteHost = "127.0.0.1";
int remotePort = 8010;
private ScriptEngine myScriptEngine;
public EventManager(ScriptEngine _ScriptEngine)
{
myScriptEngine = _ScriptEngine;
m_TCPClient = new TCPClient();
RPC = new TRPC_Remote(m_TCPClient);
RPC.ReceiveCommand += new TRPC_Remote.ReceiveCommandDelegate(RPC_ReceiveCommand);
myScriptServerID = m_TCPClient.ConnectAndReturnID(remoteHost, remotePort);
myScriptEngine.Log.Info("[RemoteEngine]: Hooking up to server events");
//myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
//myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
}
void RPC_ReceiveCommand(int ID, string Command, params object[] p)
{
myScriptEngine.Log.Info("[REMOTESERVER]: Received command: '" + Command + "'");
if (p != null)
{
for (int i = 0; i < p.Length; i++)
{
myScriptEngine.Log.Info("[REMOTESERVER]: Param " + i + ": " + p[i].ToString());
}
}
}
public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez)
{
// WE ARE CREATING A NEW SCRIPT ... CREATE SCRIPT, GET A REMOTEID THAT WE MAP FROM LOCALID
myScriptEngine.Log.Info("[RemoteEngine]: Creating new script (with connection)");
// Temp for now: We have one connection only - this is hardcoded in myScriptServerID
RPC.SendCommand(myScriptServerID, "OnRezScript", localID, itemID.ToString(), script);
//ScriptServerInterfaces.ServerRemotingObject obj = myScriptEngine.m_RemoteServer.Connect("localhost", 1234);
//remoteScript.Add(localID, obj);
//remoteScript[localID].Events().OnRezScript(localID, itemID, script);
}
public void touch_start(uint localID, Vector3 offsetPos, IClientAPI remoteClient)
{
//remoteScript[localID].Events.touch_start(localID, offsetPos, remoteClient);
RPC.SendCommand(myScriptServerID, "touch_start", offsetPos, "How to transfer IClientAPI?");
}
// PLACEHOLDERS -- CODE WILL CHANGE!
//public void OnRemoveScript(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.OnRemoveScript(localID, itemID);
//}
//public void state_exit(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.state_exit(localID, itemID);
//}
//public void touch(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.touch(localID, itemID);
//}
//public void touch_end(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.touch_end(localID, itemID);
//}
//public void collision_start(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.collision_start(localID, itemID);
//}
//public void collision(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.collision(localID, itemID);
//}
//public void collision_end(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.collision_end(localID, itemID);
//}
//public void land_collision_start(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.land_collision_start(localID, itemID);
//}
//public void land_collision(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.land_collision(localID, itemID);
//}
//public void land_collision_end(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.land_collision_end(localID, itemID);
//}
//public void timer(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.timer(localID, itemID);
//}
//public void listen(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.listen(localID, itemID);
//}
//public void on_rez(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.on_rez(localID, itemID);
//}
//public void sensor(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.sensor(localID, itemID);
//}
//public void no_sensor(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.no_sensor(localID, itemID);
//}
//public void control(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.control(localID, itemID);
//}
//public void money(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.money(localID, itemID);
//}
//public void email(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.email(localID, itemID);
//}
//public void at_target(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.at_target(localID, itemID);
//}
//public void not_at_target(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.not_at_target(localID, itemID);
//}
//public void at_rot_target(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.at_rot_target(localID, itemID);
//}
//public void not_at_rot_target(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.not_at_rot_target(localID, itemID);
//}
//public void run_time_permissions(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.run_time_permissions(localID, itemID);
//}
//public void changed(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.changed(localID, itemID);
//}
//public void attach(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.attach(localID, itemID);
//}
//public void dataserver(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.dataserver(localID, itemID);
//}
//public void link_message(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.link_message(localID, itemID);
//}
//public void moving_start(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.moving_start(localID, itemID);
//}
//public void moving_end(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.moving_end(localID, itemID);
//}
//public void object_rez(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.object_rez(localID, itemID);
//}
//public void remote_data(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.remote_data(localID, itemID);
//}
//public void http_response(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.http_response(localID, itemID);
//}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Reflection;
using System.Runtime.InteropServices;
// General information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly : AssemblyTitle("OpenSim.Region.ScriptEngine.RemoteServer")]
[assembly : AssemblyDescription("")]
[assembly : AssemblyConfiguration("")]
[assembly : AssemblyCompany("")]
[assembly : AssemblyProduct("OpenSim.Region.ScriptEngine.RemoteServer")]
[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2008")]
[assembly : AssemblyTrademark("")]
[assembly : AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly : ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly : Guid("2842257e-6fde-4460-9368-4cde57fa9cc4")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly : AssemblyVersion("1.0.0.0")]
[assembly : AssemblyFileVersion("1.0.0.0")]

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Net.Sockets;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Channels;
using System.Runtime.Remoting.Channels.Tcp;
using OpenSim.Region.ScriptEngine.Common;
namespace OpenSim.Region.ScriptEngine.RemoteServer
{
class RemoteServer
{
// Handles connections to servers
// Create and returns server object
public RemoteServer()
{
TcpChannel chan = new TcpChannel();
ChannelServices.RegisterChannel(chan, true);
}
/// <summary>
/// Create a channel for communicating w/ the remote object
/// Notice no port is specified on the client
/// </summary>
public ScriptServerInterfaces.ServerRemotingObject Connect(string hostname, int port)
{
ScriptServerInterfaces.ServerRemotingObject obj = null;
try
{
// Create an instance of the remote object
obj = (ScriptServerInterfaces.ServerRemotingObject)Activator.GetObject(
typeof(ScriptServerInterfaces.ServerRemotingObject),
"tcp://" + hostname + ":" + port + "/DotNetEngine");
if (obj == null)
{
Console.WriteLine("Error: unable to locate server");
}
}
catch (SocketException)
{
Console.WriteLine("Error: unable to connect to server");
}
catch (RemotingException)
{
Console.WriteLine("Error: unable to connect to server");
}
return obj;
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.ScriptEngine.RemoteServer
{
/// <summary>
/// This is the root object for RemoteServer. Objects access each other trough this class.
/// </summary>
///
[Serializable]
public class ScriptEngine : IRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
internal Scene World;
internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
internal RemoteServer m_RemoteServer; // Handles connections to remote servers
public ScriptEngine()
{
Common.mySE = this;
}
public ILog Log
{
get { return m_log; }
}
public void InitializeEngine(Scene Sceneworld)
{
World = Sceneworld;
m_log.Info("[ScriptEngine]: RemoteEngine (Remote Script Server) initializing");
// Create all objects we'll be using
m_EventManager = new EventManager(this);
m_RemoteServer = new RemoteServer();
m_RemoteServer.Connect("localhost", 1234);
}
public void Shutdown()
{
// We are shutting down
}
#region IRegionModule
public void Initialise(Scene scene, IConfigSource config)
{
InitializeEngine(scene);
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "RemoteServerScriptingModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
#endregion
}
}