mirror of
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synced 2026-08-04 08:06:27 +08:00
Note to self: VisualSVN not fully compatible with OpenSim prebuild :)
This commit is contained in:
@@ -1,58 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
/* Original code: Tedd Hansen */
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.RemoteServer
|
||||
{
|
||||
public static class Common
|
||||
{
|
||||
public static bool debug = true;
|
||||
public static ScriptEngine mySE;
|
||||
|
||||
// This class just contains some static log stuff used for debugging.
|
||||
|
||||
//public delegate void SendToDebugEventDelegate(string Message);
|
||||
//public delegate void SendToLogEventDelegate(string Message);
|
||||
//static public event SendToDebugEventDelegate SendToDebugEvent;
|
||||
//static public event SendToLogEventDelegate SendToLogEvent;
|
||||
|
||||
public static void SendToDebug(string Message)
|
||||
{
|
||||
//if (Debug == true)
|
||||
mySE.Log.Info("[ScriptEngine]: Debug: " + Message);
|
||||
//SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
|
||||
}
|
||||
|
||||
public static void SendToLog(string Message)
|
||||
{
|
||||
//if (Debug == true)
|
||||
mySE.Log.Info("[ScriptEngine]: LOG: " + Message);
|
||||
//SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,263 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
/* Original code: Tedd Hansen */
|
||||
|
||||
using System;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.ScriptEngine.Common;
|
||||
using OpenSim.Region.ScriptEngine.Common.TRPC;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.RemoteServer
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles events from OpenSim. Uses RemoteServer to send commands.
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
internal class EventManager
|
||||
{
|
||||
// TODO: unused: System.Collections.Generic.Dictionary<uint, ScriptServerInterfaces.ServerRemotingObject> remoteScript = new System.Collections.Generic.Dictionary<uint, ScriptServerInterfaces.ServerRemotingObject>();
|
||||
TCPClient m_TCPClient;
|
||||
TRPC_Remote RPC;
|
||||
int myScriptServerID;
|
||||
|
||||
string remoteHost = "127.0.0.1";
|
||||
int remotePort = 8010;
|
||||
|
||||
private ScriptEngine myScriptEngine;
|
||||
public EventManager(ScriptEngine _ScriptEngine)
|
||||
{
|
||||
myScriptEngine = _ScriptEngine;
|
||||
|
||||
m_TCPClient = new TCPClient();
|
||||
RPC = new TRPC_Remote(m_TCPClient);
|
||||
RPC.ReceiveCommand += new TRPC_Remote.ReceiveCommandDelegate(RPC_ReceiveCommand);
|
||||
myScriptServerID = m_TCPClient.ConnectAndReturnID(remoteHost, remotePort);
|
||||
|
||||
myScriptEngine.Log.Info("[RemoteEngine]: Hooking up to server events");
|
||||
//myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
|
||||
myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
|
||||
//myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
|
||||
}
|
||||
|
||||
void RPC_ReceiveCommand(int ID, string Command, params object[] p)
|
||||
{
|
||||
myScriptEngine.Log.Info("[REMOTESERVER]: Received command: '" + Command + "'");
|
||||
if (p != null)
|
||||
{
|
||||
for (int i = 0; i < p.Length; i++)
|
||||
{
|
||||
myScriptEngine.Log.Info("[REMOTESERVER]: Param " + i + ": " + p[i].ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez)
|
||||
{
|
||||
// WE ARE CREATING A NEW SCRIPT ... CREATE SCRIPT, GET A REMOTEID THAT WE MAP FROM LOCALID
|
||||
myScriptEngine.Log.Info("[RemoteEngine]: Creating new script (with connection)");
|
||||
|
||||
// Temp for now: We have one connection only - this is hardcoded in myScriptServerID
|
||||
RPC.SendCommand(myScriptServerID, "OnRezScript", localID, itemID.ToString(), script);
|
||||
|
||||
//ScriptServerInterfaces.ServerRemotingObject obj = myScriptEngine.m_RemoteServer.Connect("localhost", 1234);
|
||||
//remoteScript.Add(localID, obj);
|
||||
//remoteScript[localID].Events().OnRezScript(localID, itemID, script);
|
||||
}
|
||||
|
||||
public void touch_start(uint localID, Vector3 offsetPos, IClientAPI remoteClient)
|
||||
{
|
||||
//remoteScript[localID].Events.touch_start(localID, offsetPos, remoteClient);
|
||||
RPC.SendCommand(myScriptServerID, "touch_start", offsetPos, "How to transfer IClientAPI?");
|
||||
}
|
||||
|
||||
|
||||
// PLACEHOLDERS -- CODE WILL CHANGE!
|
||||
|
||||
|
||||
//public void OnRemoveScript(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.OnRemoveScript(localID, itemID);
|
||||
//}
|
||||
|
||||
//public void state_exit(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.state_exit(localID, itemID);
|
||||
//}
|
||||
|
||||
//public void touch(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.touch(localID, itemID);
|
||||
//}
|
||||
|
||||
//public void touch_end(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.touch_end(localID, itemID);
|
||||
//}
|
||||
|
||||
//public void collision_start(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.collision_start(localID, itemID);
|
||||
//}
|
||||
|
||||
//public void collision(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.collision(localID, itemID);
|
||||
//}
|
||||
|
||||
//public void collision_end(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.collision_end(localID, itemID);
|
||||
//}
|
||||
|
||||
//public void land_collision_start(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.land_collision_start(localID, itemID);
|
||||
//}
|
||||
|
||||
//public void land_collision(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.land_collision(localID, itemID);
|
||||
//}
|
||||
|
||||
//public void land_collision_end(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.land_collision_end(localID, itemID);
|
||||
//}
|
||||
|
||||
//public void timer(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.timer(localID, itemID);
|
||||
//}
|
||||
|
||||
//public void listen(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.listen(localID, itemID);
|
||||
//}
|
||||
|
||||
//public void on_rez(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.on_rez(localID, itemID);
|
||||
//}
|
||||
|
||||
//public void sensor(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.sensor(localID, itemID);
|
||||
//}
|
||||
|
||||
//public void no_sensor(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.no_sensor(localID, itemID);
|
||||
//}
|
||||
|
||||
//public void control(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.control(localID, itemID);
|
||||
//}
|
||||
|
||||
//public void money(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.money(localID, itemID);
|
||||
//}
|
||||
|
||||
//public void email(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.email(localID, itemID);
|
||||
//}
|
||||
|
||||
//public void at_target(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.at_target(localID, itemID);
|
||||
//}
|
||||
|
||||
//public void not_at_target(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.not_at_target(localID, itemID);
|
||||
//}
|
||||
|
||||
//public void at_rot_target(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.at_rot_target(localID, itemID);
|
||||
//}
|
||||
|
||||
//public void not_at_rot_target(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.not_at_rot_target(localID, itemID);
|
||||
//}
|
||||
|
||||
//public void run_time_permissions(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.run_time_permissions(localID, itemID);
|
||||
//}
|
||||
|
||||
//public void changed(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.changed(localID, itemID);
|
||||
//}
|
||||
|
||||
//public void attach(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.attach(localID, itemID);
|
||||
//}
|
||||
|
||||
//public void dataserver(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.dataserver(localID, itemID);
|
||||
//}
|
||||
|
||||
//public void link_message(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.link_message(localID, itemID);
|
||||
//}
|
||||
|
||||
//public void moving_start(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.moving_start(localID, itemID);
|
||||
//}
|
||||
|
||||
//public void moving_end(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.moving_end(localID, itemID);
|
||||
//}
|
||||
|
||||
//public void object_rez(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.object_rez(localID, itemID);
|
||||
//}
|
||||
|
||||
//public void remote_data(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.remote_data(localID, itemID);
|
||||
//}
|
||||
|
||||
//public void http_response(uint localID, UUID itemID)
|
||||
//{
|
||||
// remoteScript[localID].Events.http_response(localID, itemID);
|
||||
//}
|
||||
}
|
||||
}
|
||||
@@ -1,65 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
|
||||
[assembly : AssemblyTitle("OpenSim.Region.ScriptEngine.RemoteServer")]
|
||||
[assembly : AssemblyDescription("")]
|
||||
[assembly : AssemblyConfiguration("")]
|
||||
[assembly : AssemblyCompany("")]
|
||||
[assembly : AssemblyProduct("OpenSim.Region.ScriptEngine.RemoteServer")]
|
||||
[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2008")]
|
||||
[assembly : AssemblyTrademark("")]
|
||||
[assembly : AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
|
||||
[assembly : ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
|
||||
[assembly : Guid("2842257e-6fde-4460-9368-4cde57fa9cc4")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Revision and Build Numbers
|
||||
// by using the '*' as shown below:
|
||||
|
||||
[assembly : AssemblyVersion("1.0.0.0")]
|
||||
[assembly : AssemblyFileVersion("1.0.0.0")]
|
||||
@@ -1,80 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Net.Sockets;
|
||||
using System.Runtime.Remoting;
|
||||
using System.Runtime.Remoting.Channels;
|
||||
using System.Runtime.Remoting.Channels.Tcp;
|
||||
using OpenSim.Region.ScriptEngine.Common;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.RemoteServer
|
||||
{
|
||||
class RemoteServer
|
||||
{
|
||||
// Handles connections to servers
|
||||
// Create and returns server object
|
||||
|
||||
public RemoteServer()
|
||||
{
|
||||
TcpChannel chan = new TcpChannel();
|
||||
ChannelServices.RegisterChannel(chan, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a channel for communicating w/ the remote object
|
||||
/// Notice no port is specified on the client
|
||||
/// </summary>
|
||||
public ScriptServerInterfaces.ServerRemotingObject Connect(string hostname, int port)
|
||||
{
|
||||
ScriptServerInterfaces.ServerRemotingObject obj = null;
|
||||
|
||||
try
|
||||
{
|
||||
// Create an instance of the remote object
|
||||
obj = (ScriptServerInterfaces.ServerRemotingObject)Activator.GetObject(
|
||||
typeof(ScriptServerInterfaces.ServerRemotingObject),
|
||||
"tcp://" + hostname + ":" + port + "/DotNetEngine");
|
||||
|
||||
if (obj == null)
|
||||
{
|
||||
Console.WriteLine("Error: unable to locate server");
|
||||
}
|
||||
}
|
||||
catch (SocketException)
|
||||
{
|
||||
Console.WriteLine("Error: unable to connect to server");
|
||||
}
|
||||
catch (RemotingException)
|
||||
{
|
||||
Console.WriteLine("Error: unable to connect to server");
|
||||
}
|
||||
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,103 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.RemoteServer
|
||||
{
|
||||
/// <summary>
|
||||
/// This is the root object for RemoteServer. Objects access each other trough this class.
|
||||
/// </summary>
|
||||
///
|
||||
[Serializable]
|
||||
public class ScriptEngine : IRegionModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
internal Scene World;
|
||||
internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
|
||||
internal RemoteServer m_RemoteServer; // Handles connections to remote servers
|
||||
|
||||
public ScriptEngine()
|
||||
{
|
||||
Common.mySE = this;
|
||||
}
|
||||
|
||||
public ILog Log
|
||||
{
|
||||
get { return m_log; }
|
||||
}
|
||||
|
||||
public void InitializeEngine(Scene Sceneworld)
|
||||
{
|
||||
World = Sceneworld;
|
||||
|
||||
m_log.Info("[ScriptEngine]: RemoteEngine (Remote Script Server) initializing");
|
||||
// Create all objects we'll be using
|
||||
m_EventManager = new EventManager(this);
|
||||
m_RemoteServer = new RemoteServer();
|
||||
m_RemoteServer.Connect("localhost", 1234);
|
||||
}
|
||||
|
||||
public void Shutdown()
|
||||
{
|
||||
// We are shutting down
|
||||
}
|
||||
|
||||
#region IRegionModule
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource config)
|
||||
{
|
||||
InitializeEngine(scene);
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "RemoteServerScriptingModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user