* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApp

This commit is contained in:
lbsa71
2007-07-16 20:10:54 +00:00
parent 41b9baa054
commit 85bdec5e0d
7 changed files with 113 additions and 139 deletions

View File

@@ -43,7 +43,7 @@ namespace OpenSim
bool sandBoxMode = false;
bool startLoginServer = false;
string physicsEngine = "basicphysics";
bool allowFlying = false;
bool userAccounts = false;
bool gridLocalAsset = false;
bool useConfigFile = false;

View File

@@ -78,26 +78,16 @@ namespace OpenSim
m_silent = silent;
}
/// <summary>
/// Performs initialisation of the world, such as loading configuration from disk.
/// </summary>
public void StartUp()
public override void StartUp()
{
this.m_serversData = new NetworkServersInfo();
this.localConfig = new XmlConfig(m_config);
this.localConfig.LoadData();
if (this.configFileSetup)
{
this.SetupFromConfigFile(this.localConfig);
}
m_log = new LogBase(m_logFilename, "Region", this, m_silent);
MainLog.Instance = m_log;
base.StartUp();
m_log.Verbose("Main.cs:Startup() - Loading configuration");
this.m_serversData.InitConfig(this.m_sandbox, this.localConfig);
this.m_networkServersInfo.InitConfig(this.m_sandbox, this.localConfig);
this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change
ScenePresence.LoadTextureFile("avatar-texture.dat");
@@ -106,19 +96,18 @@ namespace OpenSim
this.SetupHttpListener();
m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
m_inventoryCache = new InventoryCache();
if (m_sandbox)
{
this.SetupLocalGridServers();
// this.checkServer = new CheckSumServer(12036);
// this.checkServer.ServerListener();
this.commsManager = new CommunicationsLocal( m_networkServersInfo, m_httpServer);
}
else
{
this.SetupRemoteGridServers();
this.commsManager = new CommunicationsOGS1( m_networkServersInfo, m_httpServer );
}
m_startuptime = DateTime.Now;
this.SetupScene();
m_log.Verbose("Main.cs:Startup() - Initialising HTTP server");
@@ -135,44 +124,30 @@ namespace OpenSim
}
protected override void Initialize()
{
this.localConfig = new XmlConfig(m_config);
this.localConfig.LoadData();
if (this.configFileSetup)
{
this.SetupFromConfigFile(this.localConfig);
}
}
protected override LogBase CreateLog()
{
return new LogBase(m_logFilename, "Region", this, m_silent);
}
# region Setup methods
protected void SetupLocalGridServers()
{
try
{
m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", this.m_serversData.AssetURL, this.m_serversData.AssetSendKey);
m_inventoryCache = new InventoryCache();
this.commsManager = new CommunicationsLocal(this.m_serversData, m_httpServer);
}
catch (Exception e)
{
m_log.Error(e.Message + "\nSorry, could not setup local cache");
Environment.Exit(1);
}
}
protected void SetupRemoteGridServers()
{
try
{
m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", this.m_serversData.AssetURL, this.m_serversData.AssetSendKey);
m_inventoryCache = new InventoryCache();
this.commsManager = new CommunicationsOGS1(this.m_serversData, m_httpServer);
}
catch (Exception e)
{
m_log.Error(e.Message + "\nSorry, could not setup remote cache");
Environment.Exit(1);
}
}
protected void SetupScene()
{
IGenericConfig regionConfig;
Scene scene;
UDPServer udpServer;
RegionInfo regionDat = new RegionInfo();
RegionInfo m_regionInfo = new RegionInfo();
AuthenticateSessionsBase authenBase;
string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions");
@@ -194,7 +169,7 @@ namespace OpenSim
for (int i = 0; i < configFiles.Length; i++)
{
regionDat = new RegionInfo();
m_regionInfo = new RegionInfo();
if (m_sandbox)
{
AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); // new AuthenticateSessionsLocal();
@@ -210,17 +185,17 @@ namespace OpenSim
Console.WriteLine("Loading region config file");
regionConfig = new XmlConfig(configFiles[i]);
regionConfig.LoadData();
regionDat.InitConfig(this.m_sandbox, regionConfig);
m_regionInfo.InitConfig(this.m_sandbox, regionConfig);
regionConfig.Close();
udpServer = new UDPServer(regionDat.InternalEndPoint.Port, m_assetCache, this.m_inventoryCache, this.m_log, authenBase);
udpServer = new UDPServer(m_regionInfo.InternalEndPoint.Port, m_assetCache, this.m_inventoryCache, this.m_log, authenBase);
m_udpServer.Add(udpServer);
this.m_regionData.Add(regionDat);
this.m_regionData.Add(m_regionInfo);
StorageManager tmpStoreManager = new StorageManager("OpenSim.DataStore.NullStorage.dll", regionDat.DataStore, regionDat.RegionName);
StorageManager tmpStoreManager = new StorageManager("OpenSim.DataStore.NullStorage.dll", m_regionInfo.DataStore, m_regionInfo.RegionName);
scene = new Scene( regionDat, authenBase, commsManager, m_assetCache, tmpStoreManager, m_httpServer);
Scene scene = new Scene( m_regionInfo, authenBase, commsManager, m_assetCache, tmpStoreManager, m_httpServer);
this.m_localWorld.Add(scene);
udpServer.LocalWorld = scene;
@@ -253,12 +228,9 @@ namespace OpenSim
}
}
private static PhysicsScene GetPhysicsScene(string physicsEngine)
protected override PhysicsScene GetPhysicsScene( )
{
PhysicsPluginManager physicsPluginManager;
physicsPluginManager = new PhysicsPluginManager();
physicsPluginManager.LoadPlugins();
return physicsPluginManager.GetPhysicsScene( physicsEngine );
return GetPhysicsScene( m_physicsEngine );
}
private class SimStatusHandler : IStreamHandler
@@ -286,7 +258,7 @@ namespace OpenSim
protected void SetupHttpListener()
{
m_httpServer = new BaseHttpServer(this.m_serversData.HttpListenerPort); //regionData[0].IPListenPort);
m_httpServer = new BaseHttpServer(this.m_networkServersInfo.HttpListenerPort); //regionData[0].IPListenPort);
if (!this.m_sandbox)
{
@@ -372,16 +344,9 @@ namespace OpenSim
switch (attri)
{
default:
m_log.Warn("Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating");
Environment.Exit(1);
break;
throw new ArgumentException(String.Format( "Invalid value [{0}] for PhysicsEngine attribute, terminating", attri ) );
case "":
this.m_physicsEngine = "basicphysics";
configData.SetAttribute("PhysicsEngine", "basicphysics");
ScenePresence.PhysicsEngineFlying = false;
break;
case "basicphysics":
this.m_physicsEngine = "basicphysics";
configData.SetAttribute("PhysicsEngine", "basicphysics");