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When sending QueryAccess to a region, also send the user's Home URI
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@@ -700,6 +700,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return;
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}
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string homeURI = Scene.GetAgentHomeURI(sp.ControllingClient.AgentId);
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: Teleporting {0} {1} from {2} to {3} ({4}) {5}/{6}",
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sp.Name, sp.UUID, sp.Scene.RegionInfo.RegionName,
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@@ -744,7 +746,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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string reason;
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string version;
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if (!Scene.SimulationService.QueryAccess(
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finalDestination, sp.ControllingClient.AgentId, position, out version, out reason))
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finalDestination, sp.ControllingClient.AgentId, homeURI, position, out version, out reason))
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{
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sp.ControllingClient.SendTeleportFailed(reason);
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@@ -1456,6 +1458,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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version = String.Empty;
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newpos = pos;
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failureReason = string.Empty;
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string homeURI = scene.GetAgentHomeURI(agentID);
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// m_log.DebugFormat(
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// "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name);
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@@ -1489,7 +1492,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// Check to see if we have access to the target region.
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if (neighbourRegion != null
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&& !scene.SimulationService.QueryAccess(neighbourRegion, agentID, newpos, out version, out failureReason))
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&& !scene.SimulationService.QueryAccess(neighbourRegion, agentID, homeURI, newpos, out version, out failureReason))
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{
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// remember banned
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m_bannedRegionCache.Add(neighbourRegion.RegionHandle, agentID);
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@@ -264,7 +264,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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return true;
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}
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public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string version, out string reason)
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public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, Vector3 position, out string version, out string reason)
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{
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reason = "Communications failure";
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version = ServiceVersion;
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@@ -277,7 +277,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
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// s.RegionInfo.RegionName, destination.RegionHandle);
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return m_scenes[destination.RegionID].QueryAccess(id, position, out reason);
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return m_scenes[destination.RegionID].QueryAccess(agentID, agentHomeURI, position, out reason);
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}
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//m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess");
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@@ -207,7 +207,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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return m_remoteConnector.UpdateAgent(destination, cAgentData);
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}
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public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string version, out string reason)
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public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, Vector3 position, out string version, out string reason)
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{
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reason = "Communications failure";
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version = "Unknown";
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@@ -216,12 +216,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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return false;
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// Try local first
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if (m_localBackend.QueryAccess(destination, id, position, out version, out reason))
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if (m_localBackend.QueryAccess(destination, agentID, agentHomeURI, position, out version, out reason))
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return true;
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// else do the remote thing
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if (!m_localBackend.IsLocalRegion(destination.RegionID))
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return m_remoteConnector.QueryAccess(destination, id, position, out version, out reason);
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return m_remoteConnector.QueryAccess(destination, agentID, agentHomeURI, position, out version, out reason);
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return false;
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}
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