* some follow up renaming of members et c.

This commit is contained in:
lbsa71
2007-07-09 21:25:43 +00:00
parent 08a1fa3f96
commit 85dd493614
8 changed files with 21 additions and 17 deletions

View File

@@ -140,7 +140,7 @@ namespace OpenSim.Region.Environment.Scenes
// Console.WriteLine("Chat message");
ScenePresence avatar = null;
m_clientThreads.ForEachClient(delegate(IClientAPI client)
m_clientManager.ForEachClient(delegate(IClientAPI client)
{
int dis = -1000;
if (this.Avatars.ContainsKey(client.AgentId))

View File

@@ -98,13 +98,13 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="clientThreads">Dictionary to contain client threads</param>
/// <param name="regionHandle">Region Handle for this region</param>
/// <param name="regionName">Region Name for this region</param>
public Scene(ClientManager clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer)
public Scene(ClientManager clientManager, RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer)
{
updateLock = new Mutex(false);
this.authenticateHandler = authen;
this.commsManager = commsMan;
this.assetCache = assetCach;
m_clientThreads = clientThreads;
m_clientManager = clientManager;
m_regInfo = regInfo;
m_regionHandle = m_regInfo.RegionHandle;
m_regionName = m_regInfo.RegionName;
@@ -229,7 +229,7 @@ namespace OpenSim.Region.Environment.Scenes
}
this.localStorage.SaveMap(this.Terrain.getHeights1D());
m_clientThreads.ForEachClient(delegate(IClientAPI client)
m_clientManager.ForEachClient(delegate(IClientAPI client)
{
this.SendLayerData(client);
});
@@ -260,7 +260,7 @@ namespace OpenSim.Region.Environment.Scenes
}
this.localStorage.SaveMap(this.Terrain.getHeights1D());
m_clientThreads.ForEachClient(delegate(IClientAPI client)
m_clientManager.ForEachClient(delegate(IClientAPI client)
{
this.SendLayerData(client);
});
@@ -290,7 +290,7 @@ namespace OpenSim.Region.Environment.Scenes
{
/* Dont save here, rely on tainting system instead */
m_clientThreads.ForEachClient(delegate(IClientAPI client)
m_clientManager.ForEachClient(delegate(IClientAPI client)
{
this.SendLayerData(pointx, pointy, client);
});

View File

@@ -41,7 +41,7 @@ namespace OpenSim.Region.Environment.Scenes
public abstract class SceneBase : IWorld
{
public Dictionary<LLUUID, EntityBase> Entities;
protected ClientManager m_clientThreads;
protected ClientManager m_clientManager;
protected ulong m_regionHandle;
protected string m_regionName;
protected RegionInfo m_regInfo;