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* some follow up renaming of members et c.
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@@ -98,13 +98,13 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="clientThreads">Dictionary to contain client threads</param>
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/// <param name="regionHandle">Region Handle for this region</param>
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/// <param name="regionName">Region Name for this region</param>
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public Scene(ClientManager clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer)
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public Scene(ClientManager clientManager, RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer)
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{
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updateLock = new Mutex(false);
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this.authenticateHandler = authen;
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this.commsManager = commsMan;
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this.assetCache = assetCach;
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m_clientThreads = clientThreads;
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m_clientManager = clientManager;
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m_regInfo = regInfo;
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m_regionHandle = m_regInfo.RegionHandle;
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m_regionName = m_regInfo.RegionName;
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@@ -229,7 +229,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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this.localStorage.SaveMap(this.Terrain.getHeights1D());
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m_clientThreads.ForEachClient(delegate(IClientAPI client)
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m_clientManager.ForEachClient(delegate(IClientAPI client)
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{
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this.SendLayerData(client);
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});
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@@ -260,7 +260,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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this.localStorage.SaveMap(this.Terrain.getHeights1D());
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m_clientThreads.ForEachClient(delegate(IClientAPI client)
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m_clientManager.ForEachClient(delegate(IClientAPI client)
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{
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this.SendLayerData(client);
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});
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@@ -290,7 +290,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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/* Dont save here, rely on tainting system instead */
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m_clientThreads.ForEachClient(delegate(IClientAPI client)
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m_clientManager.ForEachClient(delegate(IClientAPI client)
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{
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this.SendLayerData(pointx, pointy, client);
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});
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