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* some follow up renaming of members et c.
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@@ -15,8 +15,8 @@ namespace SimpleApp
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{
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private List<ScenePresence> m_avatars;
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public MyWorld(ClientManager clientThreads, RegionInfo regionInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer)
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: base(clientThreads, regionInfo, authen, commsMan, assetCach, httpServer)
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public MyWorld(ClientManager clientManager, RegionInfo regionInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer)
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: base(clientManager, regionInfo, authen, commsMan, assetCach, httpServer)
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{
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m_avatars = new List<Avatar>();
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}
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@@ -54,7 +54,7 @@ namespace SimpleApp
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RegionInfo regionInfo = new RegionInfo( 1000, 1000, internalEndPoint, "127.0.0.1" );
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BaseHttpServer httpServer = new BaseHttpServer( internalEndPoint.Port );
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MyWorld world = new MyWorld(packetServer.ClientAPIs, regionInfo, m_circuitManager, communicationsManager, assetCache, httpServer);
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MyWorld world = new MyWorld(packetServer.ClientManager, regionInfo, m_circuitManager, communicationsManager, assetCache, httpServer);
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world.PhysScene = PhysicsScene.Null;
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udpServer.LocalWorld = world;
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