refactor: Change SceneHelpers.AddClient() to AddScenePresence().

This seems to make more sense as we can get SP.ControllingClient
This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-06 02:17:41 +01:00
parent 83ba35a26b
commit 85e07c78fb
9 changed files with 54 additions and 44 deletions

View File

@@ -59,7 +59,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
AvatarFactoryModule afm = new AvatarFactoryModule();
TestScene scene = SceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(scene, config, afm, new NPCModule());
TestClient originalClient = SceneHelpers.AddClient(scene, TestHelpers.ParseTail(0x1));
IClientAPI originalClient = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)).ControllingClient;
// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
// 8 is the index of the first baked texture in AvatarAppearance
@@ -96,7 +96,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
TestScene scene = SceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(scene, config, new NPCModule());
TestClient originalClient = SceneHelpers.AddClient(scene, TestHelpers.ParseTail(0x1));
IClientAPI originalClient = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)).ControllingClient;
// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
Vector3 startPos = new Vector3(128, 128, 30);