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refactor: Change SceneHelpers.AddClient() to AddScenePresence().
This seems to make more sense as we can get SP.ControllingClient
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@@ -59,7 +59,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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AvatarFactoryModule afm = new AvatarFactoryModule();
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TestScene scene = SceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(scene, config, afm, new NPCModule());
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TestClient originalClient = SceneHelpers.AddClient(scene, TestHelpers.ParseTail(0x1));
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IClientAPI originalClient = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)).ControllingClient;
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// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
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// 8 is the index of the first baked texture in AvatarAppearance
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@@ -96,7 +96,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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TestScene scene = SceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(scene, config, new NPCModule());
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TestClient originalClient = SceneHelpers.AddClient(scene, TestHelpers.ParseTail(0x1));
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IClientAPI originalClient = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)).ControllingClient;
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// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
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Vector3 startPos = new Vector3(128, 128, 30);
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