Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection

This commit is contained in:
John Hurliman
2010-09-16 17:30:46 -07:00
parent f5e3d5a33a
commit 860b2a502f
32 changed files with 1033 additions and 1180 deletions

View File

@@ -241,7 +241,7 @@ namespace OpenSim.Data.MSSQL
/// <param name="regionUUID"></param>
public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
{
_Log.DebugFormat("[MSSQL]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Children.Count);
_Log.DebugFormat("[MSSQL]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Parts.Length);
using (SqlConnection conn = new SqlConnection(m_connectionString))
{
@@ -250,7 +250,7 @@ namespace OpenSim.Data.MSSQL
try
{
foreach (SceneObjectPart sceneObjectPart in obj.Children.Values)
foreach (SceneObjectPart sceneObjectPart in obj.Parts)
{
//Update prim
using (SqlCommand sqlCommand = conn.CreateCommand())