Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection

This commit is contained in:
John Hurliman
2010-09-16 17:30:46 -07:00
parent f5e3d5a33a
commit 860b2a502f
32 changed files with 1033 additions and 1180 deletions

View File

@@ -368,7 +368,7 @@ namespace OpenSim.Data.SQLite
lock (ds)
{
foreach (SceneObjectPart prim in obj.Children.Values)
foreach (SceneObjectPart prim in obj.Parts)
{
// m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
addPrim(prim, obj.UUID, regionUUID);