Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection

This commit is contained in:
John Hurliman
2010-09-16 17:30:46 -07:00
parent f5e3d5a33a
commit 860b2a502f
32 changed files with 1033 additions and 1180 deletions

View File

@@ -128,14 +128,9 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
group.SetOwnerId(remoteClient.AgentId);
group.SetRootPartOwner(part, remoteClient.AgentId, remoteClient.ActiveGroupId);
List<SceneObjectPart> partList = null;
lock (group.Children)
partList = new List<SceneObjectPart>(group.Children.Values);
if (m_scene.Permissions.PropagatePermissions())
{
foreach (SceneObjectPart child in partList)
foreach (SceneObjectPart child in group.Parts)
{
child.Inventory.ChangeInventoryOwner(remoteClient.AgentId);
child.TriggerScriptChangedEvent(Changed.OWNER);