Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection

This commit is contained in:
John Hurliman
2010-09-16 17:30:46 -07:00
parent f5e3d5a33a
commit 860b2a502f
32 changed files with 1033 additions and 1180 deletions

View File

@@ -193,11 +193,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
int i = 0;
List<SceneObjectPart> partList = null;
lock (my.ParentGroup.Children)
partList = new List<SceneObjectPart>(my.ParentGroup.Children.Values);
foreach (SceneObjectPart part in partList)
foreach (SceneObjectPart part in my.ParentGroup.Parts)
{
rets[i++] = new SOPObject(m_rootScene, part.LocalId, m_security);
}