Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection

This commit is contained in:
John Hurliman
2010-09-16 17:30:46 -07:00
parent f5e3d5a33a
commit 860b2a502f
32 changed files with 1033 additions and 1180 deletions

View File

@@ -209,15 +209,12 @@ namespace OpenSim.Region.ScriptEngine.Shared
else
Type = 0x02; // Passive
lock (part.ParentGroup.Children)
foreach (SceneObjectPart p in part.ParentGroup.Parts)
{
foreach (SceneObjectPart p in part.ParentGroup.Children.Values)
if (p.Inventory.ContainsScripts())
{
if (p.Inventory.ContainsScripts())
{
Type |= 0x08; // Scripted
break;
}
Type |= 0x08; // Scripted
break;
}
}