refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.

This is to achieve a clean separation of concerns - the watchdog is an inappropriate place for work management.
Also adds a WorkManager.RunInThreadPool() class which feeds through to Util.FireAndForget.
Also switches around the name and obj arguments to the new RunInThread() and RunJob() methods so that the callback obj comes after the callback as seen in the SDK and elsewhere
This commit is contained in:
Justin Clark-Casey (justincc)
2014-11-25 23:56:32 +00:00
parent 20cede12a9
commit 86367d7219
27 changed files with 270 additions and 185 deletions

View File

@@ -1428,7 +1428,7 @@ namespace OpenSim.Region.Framework.Scenes
}
m_heartbeatThread
= Watchdog.StartThread(
= WorkManager.StartThread(
Heartbeat, string.Format("Heartbeat-({0})", RegionInfo.RegionName.Replace(" ", "_")), ThreadPriority.Normal, false, false);
StartScripts();
@@ -1469,7 +1469,7 @@ namespace OpenSim.Region.Framework.Scenes
// alarms for scenes with many objects.
Update(1);
Watchdog.StartThread(
WorkManager.StartThread(
Maintenance, string.Format("Maintenance ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, true);
Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true;
@@ -1568,10 +1568,10 @@ namespace OpenSim.Region.Framework.Scenes
tmpMS = Util.EnvironmentTickCount();
m_cleaningTemps = true;
Watchdog.RunInThread(
WorkManager.RunInThread(
delegate { CleanTempObjects(); m_cleaningTemps = false; },
string.Format("CleanTempObjects ({0})", Name),
null);
null,
string.Format("CleanTempObjects ({0})", Name));
tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpMS);
}
@@ -1843,7 +1843,7 @@ namespace OpenSim.Region.Framework.Scenes
if (!m_backingup)
{
m_backingup = true;
Watchdog.RunInThread(o => Backup(false), string.Format("BackupWaitCallback ({0})", Name), null);
WorkManager.RunInThread(o => Backup(false), null, string.Format("BackupWaitCallback ({0})", Name));
}
}

View File

@@ -1228,11 +1228,11 @@ namespace OpenSim.Region.Framework.Scenes
// viewers without (e.g. v1 viewers) will not, so we still need to make this call.
if (Scene.AttachmentsModule != null)
{
Watchdog.RunJob(
WorkManager.RunJob(
"RezAttachments",
o => Scene.AttachmentsModule.RezAttachments(this),
string.Format("Rez attachments for {0} in {1}", Name, Scene.Name),
null);
null,
string.Format("Rez attachments for {0} in {1}", Name, Scene.Name));
}
}
else
@@ -1254,11 +1254,11 @@ namespace OpenSim.Region.Framework.Scenes
if (attachments.Count > 0)
{
Watchdog.RunJob(
WorkManager.RunJob(
"StartAttachmentScripts",
o => RestartAttachmentScripts(attachments),
string.Format("Start attachment scripts for {0} in {1}", Name, Scene.Name),
null,
string.Format("Start attachment scripts for {0} in {1}", Name, Scene.Name),
true);
}
}
@@ -1815,11 +1815,11 @@ namespace OpenSim.Region.Framework.Scenes
// XXX: If we force an update after activity has completed, then multiple attachments do appear correctly on a destination region
// If we do it a little bit earlier (e.g. when converting the child to a root agent) then this does not work.
// This may be due to viewer code or it may be something we're not doing properly simulator side.
Watchdog.RunJob(
WorkManager.RunJob(
"ScheduleAttachmentsForFullUpdate",
o => ScheduleAttachmentsForFullUpdate(),
string.Format("Schedule attachments for full update for {0} in {1}", Name, Scene.Name),
null,
string.Format("Schedule attachments for full update for {0} in {1}", Name, Scene.Name),
true);
// m_log.DebugFormat(
@@ -3375,7 +3375,7 @@ namespace OpenSim.Region.Framework.Scenes
SentInitialDataToClient = true;
// Send all scene object to the new client
Watchdog.RunJob("SendInitialDataToClient", delegate
WorkManager.RunJob("SendInitialDataToClient", delegate
{
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Sending initial data to {0} agent {1} in {2}, tp flags {3}",
@@ -3393,7 +3393,7 @@ namespace OpenSim.Region.Framework.Scenes
if (e != null && e is SceneObjectGroup)
((SceneObjectGroup)e).SendFullUpdateToClient(ControllingClient);
}
}, string.Format("SendInitialDataToClient ({0} in {1})", Name, Scene.Name),null, false, true);
}, null, string.Format("SendInitialDataToClient ({0} in {1})", Name, Scene.Name), false, true);
}
/// <summary>
@@ -4057,11 +4057,11 @@ namespace OpenSim.Region.Framework.Scenes
// We don't need to worry about a race condition as the job to later start the scripts is also
// JobEngine scheduled and so will always occur after this task.
// XXX: This will not be true if JobEngine ever gets more than one thread.
Watchdog.RunJob(
WorkManager.RunJob(
"CopyAttachments",
o => Scene.AttachmentsModule.CopyAttachments(cAgent, this),
string.Format("Copy attachments for {0} entering {1}", Name, Scene.Name),
null,
string.Format("Copy attachments for {0} entering {1}", Name, Scene.Name),
true);
}