* Change SendBulkUpdateInventory from two methods to one which accepts an InventoryNode

This commit is contained in:
Justin Clarke Casey
2009-02-11 19:57:45 +00:00
parent e12981ef1b
commit 8645c7482d
5 changed files with 27 additions and 35 deletions

View File

@@ -887,18 +887,14 @@ namespace OpenSim.Framework
void SendTaskInventory(UUID taskID, short serial, byte[] fileName);
/// <summary>
/// Used by the server to inform the client of new inventory items. Will transfer the contents of the folder
/// Used by the server to inform the client of new inventory items and folders.
/// </summary>
///
/// If the node is a folder then the contents will be transferred
/// (including all descendent folders) as well as the folder itself.
/// </summary>
/// <param name="folder"></param>
void SendBulkUpdateInventory(InventoryFolderBase folder);
/// <summary>
/// Used by the server to inform the client of a new inventory item. Used when transferring items
/// between avatars, possibly among other things.
/// </summary>
/// <param name="item"></param>
void SendBulkUpdateInventory(InventoryItemBase item);
///
/// <param name="node"></param>
void SendBulkUpdateInventory(InventoryNodeBase node);
void SendXferPacket(ulong xferID, uint packet, byte[] data);