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* Change SendBulkUpdateInventory from two methods to one which accepts an InventoryNode
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@@ -887,18 +887,14 @@ namespace OpenSim.Framework
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void SendTaskInventory(UUID taskID, short serial, byte[] fileName);
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/// <summary>
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/// Used by the server to inform the client of new inventory items. Will transfer the contents of the folder
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/// Used by the server to inform the client of new inventory items and folders.
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/// </summary>
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///
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/// If the node is a folder then the contents will be transferred
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/// (including all descendent folders) as well as the folder itself.
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/// </summary>
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/// <param name="folder"></param>
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void SendBulkUpdateInventory(InventoryFolderBase folder);
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/// <summary>
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/// Used by the server to inform the client of a new inventory item. Used when transferring items
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/// between avatars, possibly among other things.
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/// </summary>
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/// <param name="item"></param>
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void SendBulkUpdateInventory(InventoryItemBase item);
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///
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/// <param name="node"></param>
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void SendBulkUpdateInventory(InventoryNodeBase node);
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void SendXferPacket(ulong xferID, uint packet, byte[] data);
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