* Change SendBulkUpdateInventory from two methods to one which accepts an InventoryNode

This commit is contained in:
Justin Clarke Casey
2009-02-11 19:57:45 +00:00
parent e12981ef1b
commit 8645c7482d
5 changed files with 27 additions and 35 deletions

View File

@@ -1850,9 +1850,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
inventoryReply.Header.Zerocoded = true;
OutPacket(inventoryReply, ThrottleOutPacketType.Asset);
}
/// <see>IClientAPI.SendBulkUpdateInventory(InventoryFolderBase)</see>
public void SendBulkUpdateInventory(InventoryFolderBase folderBase)
protected void SendBulkUpdateInventoryFolder(InventoryFolderBase folderBase)
{
// XXX: Nasty temporary move that will be resolved shortly
InventoryFolderImpl folder = (InventoryFolderImpl)folderBase;
@@ -1863,7 +1862,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
List<BulkUpdateInventoryPacket.FolderDataBlock> folderDataBlocks
= new List<BulkUpdateInventoryPacket.FolderDataBlock>();
SendBulkUpdateInventoryRecursive(folder, ref folderDataBlocks, transactionId);
SendBulkUpdateInventoryFolderRecursive(folder, ref folderDataBlocks, transactionId);
if (folderDataBlocks.Count > 0)
{
@@ -1888,7 +1887,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <param name="folder"></param>
/// <param name="folderDataBlocks"></param>
/// <param name="transactionId"></param>
private void SendBulkUpdateInventoryRecursive(
private void SendBulkUpdateInventoryFolderRecursive(
InventoryFolderImpl folder, ref List<BulkUpdateInventoryPacket.FolderDataBlock> folderDataBlocks,
UUID transactionId)
{
@@ -1934,7 +1933,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
List<InventoryFolderImpl> subFolders = folder.RequestListOfFolderImpls();
foreach (InventoryFolderImpl subFolder in subFolders)
{
SendBulkUpdateInventoryRecursive(subFolder, ref folderDataBlocks, transactionId);
SendBulkUpdateInventoryFolderRecursive(subFolder, ref folderDataBlocks, transactionId);
}
}
@@ -1997,9 +1996,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return itemBlock;
}
/// <see>IClientAPI.SendBulkUpdateInventory(InventoryItemBase)</see>
public void SendBulkUpdateInventory(InventoryItemBase item)
public void SendBulkUpdateInventory(InventoryNodeBase node)
{
if (node is InventoryItemBase)
SendBulkUpdateInventoryItem((InventoryItemBase)node);
else if (node is InventoryFolderBase)
SendBulkUpdateInventoryFolder((InventoryFolderBase)node);
else
m_log.ErrorFormat("[CLIENT]: Client for {0} sent unknown inventory node named {1}", Name, node.Name);
}
protected void SendBulkUpdateInventoryItem(InventoryItemBase item)
{
const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;