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adding log message to vector render to inform about default font being used
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@@ -130,6 +130,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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{
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m_fontName = cfg.GetString("font_name", m_fontName);
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}
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m_log.DebugFormat("[VECTORRENDERMODULE]: using font \"{0}\" for text rendering.");
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}
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public void PostInitialise()
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