adding log message to vector render to inform about default font being used

This commit is contained in:
dr scofield (aka dirk husemann)
2009-08-31 11:35:49 +02:00
parent 953581698d
commit 86521adb7e

View File

@@ -130,6 +130,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
{
m_fontName = cfg.GetString("font_name", m_fontName);
}
m_log.DebugFormat("[VECTORRENDERMODULE]: using font \"{0}\" for text rendering.");
}
public void PostInitialise()