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Fix bug where setting a parcel in a varregion for sale would make sale bitmap generation in WorldMapModule throw an exception on next startup.
This commit replaces the hardcoded region sizes in WorldMapModule.GenerateOverlay() with numbers pulled from m_scene.RegionInfo
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@@ -147,8 +147,29 @@ namespace OpenSim.Framework
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public uint WorldLocX = 0;
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public uint WorldLocY = 0;
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public uint WorldLocZ = 0;
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/// <summary>
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/// X dimension of the region.
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/// </summary>
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/// <remarks>
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/// If this is a varregion then the default size set here will be replaced when we load the region config.
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/// </remarks>
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public uint RegionSizeX = Constants.RegionSize;
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/// <summary>
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/// X dimension of the region.
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/// </summary>
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/// <remarks>
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/// If this is a varregion then the default size set here will be replaced when we load the region config.
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/// </remarks>
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public uint RegionSizeY = Constants.RegionSize;
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/// <summary>
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/// Z dimension of the region.
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/// </summary>
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/// <remarks>
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/// XXX: Unknown if this accounts for regions with negative Z.
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/// </remarks>
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public uint RegionSizeZ = Constants.RegionHeight;
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private Dictionary<String, String> m_extraSettings = new Dictionary<string, string>();
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