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a few changes to friends module
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@@ -30,35 +30,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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{
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foreach (KeyValuePair<string, List<FriendInfo>> kvp in friendsPerDomain)
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{
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if (kvp.Key != "local")
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// For the others, call the user agent service
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List<string> ids = new(kvp.Value.Count);
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foreach (FriendInfo f in kvp.Value)
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ids.Add(f.Friend);
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if (ids.Count == 0)
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continue; // no one to notify. caller don't do this
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//m_log.DebugFormat("[HG STATUS NOTIFIER]: Notifying {0} friends in {1}", ids.Count, kvp.Key);
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// ASSUMPTION: we assume that all users for one home domain
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// have exactly the same set of service URLs.
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// If this is ever not true, we need to change this.
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if (Util.ParseUniversalUserIdentifier(ids[0], out UUID friendID))
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{
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// For the others, call the user agent service
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List<string> ids = new List<string>();
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foreach (FriendInfo f in kvp.Value)
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ids.Add(f.Friend);
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if (ids.Count == 0)
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continue; // no one to notify. caller don't do this
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//m_log.DebugFormat("[HG STATUS NOTIFIER]: Notifying {0} friends in {1}", ids.Count, kvp.Key);
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// ASSUMPTION: we assume that all users for one home domain
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// have exactly the same set of service URLs.
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// If this is ever not true, we need to change this.
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if (Util.ParseUniversalUserIdentifier(ids[0], out UUID friendID))
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string friendsServerURI = m_FriendsModule.UserManagementModule.GetUserServerURL(friendID, "FriendsServerURI");
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if (!string.IsNullOrEmpty(friendsServerURI))
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{
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string friendsServerURI = m_FriendsModule.UserManagementModule.GetUserServerURL(friendID, "FriendsServerURI");
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if (friendsServerURI != string.Empty)
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HGFriendsServicesConnector fConn = new HGFriendsServicesConnector(friendsServerURI);
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List<UUID> friendsOnline = fConn.StatusNotification(ids, userID, online);
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if (online && friendsOnline.Count > 0)
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{
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HGFriendsServicesConnector fConn = new HGFriendsServicesConnector(friendsServerURI);
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List<UUID> friendsOnline = fConn.StatusNotification(ids, userID, online);
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if (online && friendsOnline.Count > 0)
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{
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IClientAPI client = m_FriendsModule.LocateClientObject(userID);
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if (client != null)
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client.SendAgentOnline(friendsOnline.ToArray());
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}
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IClientAPI client = m_FriendsModule.LocateClientObject(userID);
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client?.SendAgentOnline(friendsOnline.ToArray());
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}
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}
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}
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