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why not also osGetLinkStandTarget
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@@ -3443,9 +3443,10 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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sitOrientation = part.ParentGroup.RootPart.RotationOffset * sitOrientation;
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ControllingClient.SendSitResponse(
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part.ParentGroup.UUID, offset, sitOrientation * part.ParentGroup.RootPart.RotationOffset,
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true, cameraAtOffset, cameraEyeOffset, forceMouselook);
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part.ParentGroup.UUID, offset, sitOrientation,
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true, cameraAtOffset, cameraEyeOffset, forceMouselook);
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m_requestedSitTargetUUID = part.UUID;
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@@ -3590,7 +3591,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_bodyRot = Orientation;
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m_pos = offset;
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Orientation *= part.ParentGroup.RootPart.RotationOffset;
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Orientation = part.ParentGroup.RootPart.RotationOffset * Orientation;
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ControllingClient.SendSitResponse(
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part.ParentGroup.UUID, offset, Orientation, true, cameraAtOffset, cameraEyeOffset, part.GetForceMouselook());
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