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allow inventory path specified in "load iar" to start with a / (e.g. /Objects is now valid where it wasn't before)
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@@ -41,7 +41,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// </summary>
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public static class InventoryArchiveUtils
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// Character used for escaping the path delimter ("\/") and itself ("\\") in human escaped strings
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public static readonly char ESCAPE_CHARACTER = '\\';
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@@ -120,6 +120,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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foundFolders.Add(startFolder);
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return foundFolders;
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}
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// If the path isn't just / then trim any starting extraneous slashes
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path = path.TrimStart(new char[] { PATH_DELIMITER });
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// m_log.DebugFormat("[INVENTORY ARCHIVE UTILS]: Adjusted path in FindFolderByPath() is [{0}]", path);
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string[] components = SplitEscapedPath(path);
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components[0] = UnescapePath(components[0]);
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@@ -199,6 +204,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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public static InventoryItemBase FindItemByPath(
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IInventoryService inventoryService, InventoryFolderBase startFolder, string path)
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{
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// If the path isn't just / then trim any starting extraneous slashes
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path = path.TrimStart(new char[] { PATH_DELIMITER });
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string[] components = SplitEscapedPath(path);
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components[0] = UnescapePath(components[0]);
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@@ -342,6 +342,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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// TODO: Test presence of more files and contents of files.
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}
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/// <summary>
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/// Test that things work when the load path specified starts with a slash
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/// </summary>
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[Test]
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public void TestLoadIarPathStartsWithSlash()
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{
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TestHelper.InMethod();
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log4net.Config.XmlConfigurator.Configure();
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SerialiserModule serialiserModule = new SerialiserModule();
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InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
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Scene scene = SceneSetupHelpers.SetupScene("inventory");
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SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
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UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "password");
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archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/Objects", "password", m_iarStream);
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InventoryItemBase foundItem1
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= InventoryArchiveUtils.FindItemByPath(
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scene.InventoryService, m_ua1.PrincipalID, "/Objects/" + m_item1Name);
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Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()");
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}
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/// <summary>
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/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
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/// an account exists with the creator name.
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