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https://github.com/opensim/opensim.git
synced 2026-08-08 02:05:34 +08:00
changing more references to OpenSim.Data
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@@ -191,7 +191,7 @@ namespace OpenSim
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config.Set("physical_prim", true);
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config.Set("see_into_this_sim_from_neighbor", true);
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config.Set("serverside_object_permissions", false);
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config.Set("storage_plugin", "OpenSim.Framework.Data.SQLite.dll");
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config.Set("storage_plugin", "OpenSim.Data.SQLite.dll");
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config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3");
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config.Set("storage_prim_inventories", true);
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config.Set("startup_console_commands_file", String.Empty);
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@@ -208,9 +208,9 @@ namespace OpenSim
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{
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config.Set("accounts_authenticate", false);
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config.Set("welcome_message", "Welcome to OpenSim");
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config.Set("inventory_plugin", "OpenSim.Framework.Data.SQLite.dll");
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config.Set("userDatabase_plugin", "OpenSim.Framework.Data.SQLite.dll");
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config.Set("asset_plugin", "OpenSim.Framework.Data.SQLite.dll");
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config.Set("inventory_plugin", "OpenSim.Data.SQLite.dll");
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config.Set("userDatabase_plugin", "OpenSim.Data.SQLite.dll");
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config.Set("asset_plugin", "OpenSim.Data.SQLite.dll");
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config.Set("dump_assets_to_file", false);
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}
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@@ -270,11 +270,11 @@ namespace OpenSim
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m_permissions = startupConfig.GetBoolean("serverside_object_permissions", false);
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m_storageDll = startupConfig.GetString("storage_plugin", "OpenSim.Framework.Data.SQLite.dll");
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m_storageDll = startupConfig.GetString("storage_plugin", "OpenSim.Data.SQLite.dll");
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if (m_storageDll == "OpenSim.DataStore.MonoSqlite.dll")
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{
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m_storageDll = "OpenSim.Framework.Data.SQLite.dll";
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Console.WriteLine("WARNING: OpenSim.DataStore.MonoSqlite.dll is deprecated. Set storage_plugin to OpenSim.Framework.Data.SQLite.dll.");
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m_storageDll = "OpenSim.Data.SQLite.dll";
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Console.WriteLine("WARNING: OpenSim.DataStore.MonoSqlite.dll is deprecated. Set storage_plugin to OpenSim.Data.SQLite.dll.");
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Thread.Sleep(3000);
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}
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m_storageConnectionString
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@@ -297,11 +297,11 @@ namespace OpenSim
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m_standaloneAuthenticate = standaloneConfig.GetBoolean("accounts_authenticate", false);
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m_standaloneWelcomeMessage = standaloneConfig.GetString("welcome_message", "Welcome to OpenSim");
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m_standaloneInventoryPlugin =
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standaloneConfig.GetString("inventory_plugin", "OpenSim.Framework.Data.SQLite.dll");
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standaloneConfig.GetString("inventory_plugin", "OpenSim.Data.SQLite.dll");
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m_standaloneUserPlugin =
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standaloneConfig.GetString("userDatabase_plugin", "OpenSim.Framework.Data.SQLite.dll");
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standaloneConfig.GetString("userDatabase_plugin", "OpenSim.Data.SQLite.dll");
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m_standaloneAssetPlugin =
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standaloneConfig.GetString("asset_plugin", "OpenSim.Framework.Data.SQLite.dll");
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standaloneConfig.GetString("asset_plugin", "OpenSim.Data.SQLite.dll");
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m_dumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file", false);
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}
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@@ -30,7 +30,7 @@ using System.Collections.Generic;
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using System.Text;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework;
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using OpenSim.Framework.Data.Base;
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using OpenSim.Data.Base;
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namespace OpenSim.Region.Environment.Modules
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{
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@@ -33,10 +33,10 @@ using libsecondlife;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Data.MySQLMapper;
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using OpenSim.Data.MySQLMapper;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework.Data.Base;
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using OpenSim.Data.Base;
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namespace OpenSim.Region.Environment.Modules
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{
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@@ -30,7 +30,7 @@ using System.Collections.Generic;
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using System.Text;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework;
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using OpenSim.Framework.Data.Base;
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using OpenSim.Data.Base;
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namespace OpenSim.Region.Modules.AvatarFactory
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{
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@@ -34,8 +34,8 @@ using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework.Data.Base;
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using OpenSim.Framework.Data.MapperFactory;
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using OpenSim.Data.Base;
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using OpenSim.Data.MapperFactory;
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namespace OpenSim.Region.Modules.AvatarFactory
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{
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@@ -33,7 +33,7 @@ using System.IO;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Data;
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using OpenSim.Data;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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