From 86dc93ec3ba287b1fac1ca87b0aaeee8028fa05d Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Tue, 21 Jun 2022 00:49:51 +0100 Subject: [PATCH] remove confusing UserProfileData.cs (run prebuild) --- OpenSim/Framework/UserProfileData.cs | 401 --------------------------- 1 file changed, 401 deletions(-) delete mode 100644 OpenSim/Framework/UserProfileData.cs diff --git a/OpenSim/Framework/UserProfileData.cs b/OpenSim/Framework/UserProfileData.cs deleted file mode 100644 index d8fa62922b..0000000000 --- a/OpenSim/Framework/UserProfileData.cs +++ /dev/null @@ -1,401 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using OpenMetaverse; - -namespace OpenSim.Framework -{ - /// - /// Information about a particular user known to the userserver - /// - public class UserProfileData - { - /// - /// A UNIX Timestamp (seconds since epoch) for the users creation - /// - private int m_created; - - /// - /// The users last registered agent (filled in on the user server) - /// - private UserAgentData m_currentAgent; - - /// - /// The first component of a users account name - /// - private string m_firstname; - - /// - /// The coordinates inside the region of the home location - /// - private Vector3 m_homeLocation; - - /// - /// Where the user will be looking when they rez. - /// - private Vector3 m_homeLookAt; - - private uint m_homeRegionX; - private uint m_homeRegionY; - - /// - /// The ID value for this user - /// - private UUID m_id; - - /// - /// A UNIX Timestamp for the users last login date / time - /// - private int m_lastLogin; - - /// - /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt) - /// - /// This is double MD5'd because the client sends an unsalted MD5 to the loginserver - private string m_passwordHash; - - /// - /// The salt used for the users hash, should be 32 bytes or longer - /// - private string m_passwordSalt; - - /// - /// The about text listed in a users profile. - /// - private string m_profileAboutText = String.Empty; - - /// - /// A uint mask containing the "I can do" fields of the users profile - /// - private uint m_profileCanDoMask; - - /// - /// The profile image for the users first life tab - /// - private UUID m_profileFirstImage; - - /// - /// The first life about text listed in a users profile - /// - private string m_profileFirstText = String.Empty; - - /// - /// The profile image for an avatar stored on the asset server - /// - private UUID m_profileImage; - - /// - /// A uint mask containing the "I want to do" part of the users profile - /// - private uint m_profileWantDoMask; // Profile window "I want to" mask - - /// - /// The profile url for an avatar - /// - private string m_profileUrl; - - /// - /// The second component of a users account name - /// - private string m_surname; - - /// - /// A valid email address for the account. Useful for password reset requests. - /// - private string m_email = String.Empty; - - /// - /// A URI to the users asset server, used for foreigners and large grids. - /// - private string m_userAssetUri = String.Empty; - - /// - /// A URI to the users inventory server, used for foreigners and large grids - /// - private string m_userInventoryUri = String.Empty; - - /// - /// The last used Web_login_key - /// - private UUID m_webLoginKey; - - // Data for estates and other goodies - // to get away from per-machine configs a little - // - private int m_userFlags; - private int m_godLevel; - private string m_customType; - private UUID m_partner; - - /// - /// The regionhandle of the users preferred home region. If - /// multiple sims occupy the same spot, the grid may decide - /// which region the user logs into - /// - public virtual ulong HomeRegion - { - get - { - return Util.RegionWorldLocToHandle(Util.RegionToWorldLoc(m_homeRegionX), Util.RegionToWorldLoc(m_homeRegionY)); - // return Utils.UIntsToLong( m_homeRegionX * (uint)Constants.RegionSize, m_homeRegionY * (uint)Constants.RegionSize); - } - - set - { - uint regionWorldLocX, regionWorldLocY; - Util.RegionHandleToWorldLoc(value, out regionWorldLocX, out regionWorldLocY); - m_homeRegionX = Util.WorldToRegionLoc(regionWorldLocX); - m_homeRegionY = Util.WorldToRegionLoc(regionWorldLocY); - // m_homeRegionX = (uint) (value >> 40); - // m_homeRegionY = (((uint) (value)) >> 8); - } - } - - private UUID m_homeRegionId; - /// - /// The regionID of the users home region. This is unique; - /// even if the position of the region changes within the - /// grid, this will refer to the same region. - /// - public UUID HomeRegionID - { - get { return m_homeRegionId; } - set { m_homeRegionId = value; } - } - - // Property wrappers - public UUID ID - { - get { return m_id; } - set { m_id = value; } - } - - public UUID WebLoginKey - { - get { return m_webLoginKey; } - set { m_webLoginKey = value; } - } - - public string FirstName - { - get { return m_firstname; } - set { m_firstname = value; } - } - - public string SurName - { - get { return m_surname; } - set { m_surname = value; } - } - - /// - /// The concatentation of the various name components. - /// - public string Name - { - get { return String.Format("{0} {1}", m_firstname, m_surname); } - } - - public string Email - { - get { return m_email; } - set { m_email = value; } - } - - public string PasswordHash - { - get { return m_passwordHash; } - set { m_passwordHash = value; } - } - - public string PasswordSalt - { - get { return m_passwordSalt; } - set { m_passwordSalt = value; } - } - - public uint HomeRegionX - { - get { return m_homeRegionX; } - set { m_homeRegionX = value; } - } - - public uint HomeRegionY - { - get { return m_homeRegionY; } - set { m_homeRegionY = value; } - } - - public Vector3 HomeLocation - { - get { return m_homeLocation; } - set { m_homeLocation = value; } - } - - // for handy serialization - public float HomeLocationX - { - get { return m_homeLocation.X; } - set { m_homeLocation.X = value; } - } - - public float HomeLocationY - { - get { return m_homeLocation.Y; } - set { m_homeLocation.Y = value; } - } - - public float HomeLocationZ - { - get { return m_homeLocation.Z; } - set { m_homeLocation.Z = value; } - } - - - public Vector3 HomeLookAt - { - get { return m_homeLookAt; } - set { m_homeLookAt = value; } - } - - // for handy serialization - public float HomeLookAtX - { - get { return m_homeLookAt.X; } - set { m_homeLookAt.X = value; } - } - - public float HomeLookAtY - { - get { return m_homeLookAt.Y; } - set { m_homeLookAt.Y = value; } - } - - public float HomeLookAtZ - { - get { return m_homeLookAt.Z; } - set { m_homeLookAt.Z = value; } - } - - public int Created - { - get { return m_created; } - set { m_created = value; } - } - - public int LastLogin - { - get { return m_lastLogin; } - set { m_lastLogin = value; } - } - - public string UserInventoryURI - { - get { return m_userInventoryUri; } - set { m_userInventoryUri = value; } - } - - public string UserAssetURI - { - get { return m_userAssetUri; } - set { m_userAssetUri = value; } - } - - public uint CanDoMask - { - get { return m_profileCanDoMask; } - set { m_profileCanDoMask = value; } - } - - public uint WantDoMask - { - get { return m_profileWantDoMask; } - set { m_profileWantDoMask = value; } - } - - public string AboutText - { - get { return m_profileAboutText; } - set { m_profileAboutText = value; } - } - - public string FirstLifeAboutText - { - get { return m_profileFirstText; } - set { m_profileFirstText = value; } - } - - public string ProfileUrl - { - get { return m_profileUrl; } - set { m_profileUrl = value; } - } - - public UUID Image - { - get { return m_profileImage; } - set { m_profileImage = value; } - } - - public UUID FirstLifeImage - { - get { return m_profileFirstImage; } - set { m_profileFirstImage = value; } - } - - public UserAgentData CurrentAgent - { - get { return m_currentAgent; } - set { m_currentAgent = value; } - } - - public int UserFlags - { - get { return m_userFlags; } - set { m_userFlags = value; } - } - - public int GodLevel - { - get { return m_godLevel; } - set { m_godLevel = value; } - } - - public string CustomType - { - get { return m_customType; } - set { m_customType = value; } - } - - public UUID Partner - { - get { return m_partner; } - set { m_partner = value; } - } - } -}