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remove undo state storage in a few places where it's pointless
no functional effect - existing bugs still remain
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@@ -3803,8 +3803,6 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_redo.Clear();
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}
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StoreUndoState();
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}
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public EntityIntersection TestIntersection(Ray iray, Quaternion parentrot)
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