remove undo state storage in a few places where it's pointless

no functional effect - existing bugs still remain
This commit is contained in:
Justin Clark-Casey (justincc)
2011-07-19 01:24:43 +01:00
parent 6fc74b36d1
commit 86f45f6fe7
2 changed files with 1 additions and 5 deletions

View File

@@ -102,7 +102,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
sceneObject.AddPart(part);
part.LinkNum = linkNum;
part.TrimPermissions();
part.StoreUndoState();
reader.Close();
sr.Close();
}
@@ -236,15 +235,14 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
if (originalLinkNum != 0)
part.LinkNum = originalLinkNum;
part.StoreUndoState();
reader.Close();
sr.Close();
}
// Script state may, or may not, exist. Not having any, is NOT
// ever a problem.
sceneObject.LoadScriptState(doc);
return sceneObject;
}
catch (Exception e)