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add AGENT_LIST_EXCLUDENPC bit mask option to llGetAgentList scope to exclude NPCs
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@@ -660,6 +660,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int AGENT_LIST_PARCEL = 1;
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public const int AGENT_LIST_PARCEL_OWNER = 2;
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public const int AGENT_LIST_REGION = 4;
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public const int AGENT_LIST_EXCLUDENPC = 0x4000000; // our flag, not SL and it is a bit mask
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// Can not be public const?
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public static readonly vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0);
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