* Various 1.19.0.5 grid inventory request fixes. These will only take affect once the region and the grid servers have upgraded to this revision

* You may also need to clear your cache before seeing any effect.
* These fixes may or may not affect inventory on the RC client.
* These fixes should make non-root folders work better, stop inventory failure on first login, allow trash to be emptied and make texture picker in object edit view work properly
* Fixes are 1) make initial root folder request wait for async inventory delivery, 2) deliver all folders in the initial login skeleton, not just the root child ones and 3) deal 
with situations where we receive child folders from the inventory service before their parent is received.
This commit is contained in:
Justin Clarke Casey
2008-03-29 22:18:44 +00:00
parent 0a9782494c
commit 875211b262
8 changed files with 203 additions and 55 deletions

View File

@@ -1148,10 +1148,7 @@ namespace OpenSim.Region.ClientStack
public void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items,
List<InventoryFolderBase> folders,
bool fetchFolders, bool fetchItems)
{
// XXX Very temporarily, always fetch the folders
fetchFolders = true;
{
// An inventory descendents packet consists of a single agent section and an inventory details
// section for each inventory item. The size of each inventory item is approximately 550 bytes.
// In theory, UDP has a maximum packet size of 64k, so it should be possible to send descendent