transposing stop sound into sound module

This commit is contained in:
SignpostMarv
2012-10-05 14:55:00 +01:00
committed by Justin Clark-Casey (justincc)
parent 206a694c6b
commit 8763a637b5
3 changed files with 56 additions and 37 deletions

View File

@@ -107,6 +107,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected IUrlModule m_UrlModule = null;
protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>();
protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp.
protected ISoundModule m_SoundModule = null;
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
{
@@ -119,6 +120,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_TransferModule =
m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>();
m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
m_SoundModule = m_ScriptEngine.World.RequestModuleInterface<ISoundModule>();
AsyncCommands = new AsyncCommandManager(ScriptEngine);
}
@@ -2451,43 +2453,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llStopSound()
{
m_host.AddScriptLPS(1);
m_host.AdjustSoundGain(0);
// Xantor 20080528: Clear prim data of sound instead
if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host))
{
if (m_host.ParentGroup.LoopSoundMasterPrim == m_host)
{
foreach (SceneObjectPart part in m_host.ParentGroup.LoopSoundSlavePrims)
{
part.Sound = UUID.Zero;
part.SoundGain = 0;
part.SoundFlags = 0;
part.SoundRadius = 0;
part.ScheduleFullUpdate();
part.SendFullUpdateToAllClients();
}
m_host.ParentGroup.LoopSoundMasterPrim = null;
m_host.ParentGroup.LoopSoundSlavePrims.Clear();
}
else
{
m_host.Sound = UUID.Zero;
m_host.SoundGain = 0;
m_host.SoundFlags = 0;
m_host.SoundRadius = 0;
m_host.ScheduleFullUpdate();
m_host.SendFullUpdateToAllClients();
}
}
else
{
m_host.Sound = UUID.Zero;
m_host.SoundGain = 0;
m_host.SoundFlags = 0;
m_host.SoundRadius = 0;
m_host.ScheduleFullUpdate();
m_host.SendFullUpdateToAllClients();
}
if (m_SoundModule != null)
m_SoundModule.StopSound(m_host.UUID);
}
public void llPreloadSound(string sound)